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  1. #1
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80

    Can RDM get a little bit of love...

    As the title says can Red Mages get a little bit of love, anything would be nice a buff to embolden so it can work on both melee and magic, a buff to our damage, anything. But we could really use something we are weaker than Bard's and they bring better support lol.
    (2)

  2. #2
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    the problem is dualcast rez, it's strong enough that if we get any sort of direct buff. it could make smn and blm less than stellar. Unfortunately even if we saw a potency gain, if it doesn't make us the best caster. the community will just treats the job like it's bad.
    (5)

  3. #3
    Player
    TelosNox's Avatar
    Join Date
    Dec 2013
    Posts
    113
    Character
    Liandrin Saruni
    World
    Shiva
    Main Class
    Summoner Lv 70
    I would never look for a RDM for my group. I always prefer SMN or BLM. Dualcast rez is just useless for me. I got 2 healers that can rez once a minute, and if more ppl die then the group just deserves the wipe.
    (3)

  4. #4
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Embolden's buff makes sense though. Consider that Embolden is typically used during a RDM's combo. What jobs are in melee range? Hint: Not casters. That's why it buffs physical damage to everyone except you. SE wants you to use it for your melee combo (which is magic damage) while buffing nearby allies (who are all physical DPS and tanks).

    That said, I think a few buffs are necessary:

    -Increase potency on all spells by 10-15.
    -Scatter has a 100% chance of proccing Enhanced Scatter. Scatter cast while under "Enhanced Scatter" cannot proc "Enhanced Scatter". That way it's every other cast, similar to Jolt II - > Impact.
    -Increase the potency of Enhanced Moulinet, possibly make it a circular AoE radius instead of cone, as the angle is not so wide and it rarely hits everything. Maybe make it cost 25/25 instead of 30/30.
    -Decrease the animation lock of Embolden. Everytime I try to weave Embolden between melee attacks, I clip.
    -Perhaps let one of RDM's skills restore 10% of your max MP or something, as RDM has no native way to refresh MP outside of Lucid Dreaming. I'm thinking Enhanced Redoublement can drain a chunk of MP, say like 1200 MP at level 70.
    -Remove Tether and replace it with a oGCD floor damage AoE, similar to Salted Earth/Shadow Flare, or the effect can be no damage but enemies in the field take increased magic damage 5%.
    (1)
    Last edited by Jonnycbad; 06-15-2018 at 11:33 PM.

  5. #5
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Jonnycbad View Post
    Embolden's buff makes sense though. Consider that Embolden is typically used during a RDM's combo. What jobs are in melee range? Hint: Not casters. That's why it buffs physical damage to everyone except you. SE wants you to use it for your melee combo (which is magic damage) while buffing nearby allies (who are all physical DPS and tanks).
    By this logic, Battle LItany should only work on melee and Batle Voice should only work on ranged.
    (3)

  6. #6
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Jonnycbad View Post
    Embolden's buff makes sense though. Consider that Embolden is typically used during a RDM's combo. What jobs are in melee range? Hint: Not casters. That's why it buffs physical damage to everyone except you. SE wants you to use it for your melee combo (which is magic damage) while buffing nearby allies (who are all physical DPS and tanks).


    Quote Originally Posted by Kabooa View Post
    By this logic, Battle LItany should only work on melee and Batle Voice should only work on ranged.
    I'll agree that's very stupid justification
    (2)
    "This is what lights the darkness. A chance to make everyone happy!"
    —Sora

  7. #7
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Those affect Direct Hit and Critical Hit Rate. There's no such thing as Magic-specific Critical Hit or Magic-specific Direct Hit. There is, however, Magic Damage+X% (old Foe's Requiem) and Physical Damage+X%(old Rook Hypercharge), as well as Damage Taken+X% (Trick Attack). perhaps SE thought RDM having a All Damage+10% would be too strong or something, idk. But my justification makes sense as to the intended use of the current Embolden, that is: to buff the RDM's spellblade combo and finisher spell while buffing nearby party members who would be closest to the RDM during their combo (melee DPS and tanks, who all do phys dmg). It's the same reason why Brotherhood only affects phys dmg.


    There's only 1 job that gets a buff that raises everyone's damage directly and it's SMN's Devotion. It's either Phys dmgX+%, Magic dmg X+%, Crit rate+X%, Direct hit +x%. Trick Attack/Hypercharge isn't a buff, it's a debuff that targets the mob not your party and gives them a vuln debuff that responds to any damage source. Devotion is 2% for 15s, which is pretty weak. I doubt they'd give RDM a 20s 10% decaying bonus to both damage sources unless they reduce the bonus by 50% or something.
    (0)
    Last edited by Jonnycbad; 06-16-2018 at 02:24 AM.

  8. #8
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Dualcast rez cannot be used as an excuse to not buff Red Mage. I know that is not what you are getting at personally but it is SE reasoning.
    RM has really bad mp recovery and other then lucid i feel like it should have something better as all casters have access to lucid and better recovery of mp.
    Damage is rather sad especially considering it's "utility" is much less then many other jobs like: Smn, Bard, Mach, Ninja, Drg all of which also do more damage outside of their utility
    (3)

  9. #9
    Player
    Pastahnak's Avatar
    Join Date
    Sep 2017
    Location
    Goblet (Ward 10: Plot 49)
    Posts
    419
    Character
    Pastahnak Popotonak
    World
    Famfrit
    Main Class
    Fisher Lv 80
    Rdm needs actually useful utility cause right now battle Rez (you get like 3-4 rezzes off before all ur mp is gone and if ur rezzing 3-4 people u ain't clearing anything) and embolden isn't that good to warrant lowest dps amongst all dps jobs. I'd like to see an ability like presence of mind(basically haste) as either a small aoe ability or single target where the party member gets a buff and u get a smaller version of the buff. Also I'd like to see a aoe shield (that doesn't conflict with sch/ast shields) either replace Vercure or go along side it. We can call them VerHaste and VerShell :P . Or just buff damage and keep everything the same, but I'd much rather the utility rework because I think that's what the rdm identity should stay as.
    (1)

  10. #10
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    My first change to RDM is change
    Manification from: Resets the cooldown on CaC and Dis, doubles the current values of your BW mana gauge. To: Resets the Cooldown of CaC and Dis, Allows the next 3 weapons skills to become enchanted and reduces the cost of enchanted weapon skills to 0.

    This allows RDM synergies better with burst windows and abuse utilities much more efficiently.
    (3)
    Last edited by Wayfinder3; 06-18-2018 at 03:10 AM.

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