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  1. #1
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    I've had some really bad experiences doing Ex trials that were reminiscent of playing with people in Call of Duty on the Xbox 360 and world of warcraft. I've had people throw "soy boy" around in chat along with insults and political garbage or just being plane passive aggressive. Often this is paired with people marking a group as a clear group instead of a farm group when SE implemented the "Duty Completion" flag among other issues.

    The problem right now is that SE wants to drip feed content and put a carrot on a stick to get people into that content. They aren't releasing Anemos because they want everyone who wants a weapon doing Tsukiyomi EX first, which sounds backwards and basically trying to force people back into the old raid guild mindset of 2009-2012. I don't want to feel like I need to start chugging 5 hour energy drinks after work to spend time grinding ex content just to make sure I don't miss the wave on them. The entire reason people like anemos is that it's easy to step into, can be done when you're not at your best, and lets you make progress incrementally. EX content is all or nothing and promotes some really toxic experiences.

    I mean, they are hold back the new endless dungeon, too, and that probably has the same hard mode floors past the top like POTD did, which is basically mid-core content.
    (1)
    Last edited by Colt47; 06-18-2018 at 05:10 AM.

  2. #2
    Player
    HoodRat's Avatar
    Join Date
    Nov 2014
    Posts
    487
    Character
    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    I thought savage was midcore.
    (5)
    Quote Originally Posted by Moogly View Post
    You are the living proof of the toxicity I am talking about.

  3. #3
    Player
    Rockette's Avatar
    Join Date
    Dec 2017
    Posts
    483
    Character
    Rocket Teira
    World
    Behemoth
    Main Class
    White Mage Lv 90
    Quote Originally Posted by HoodRat View Post
    I thought savage was midcore.
    It used to be. They've tuned it way down since creator. Now the first two turns are barely harder than an average primal.
    (0)

  4. #4
    Player
    Mikhaill's Avatar
    Join Date
    Jan 2015
    Posts
    616
    Character
    Xetsu Mitsuhara
    World
    Goblin
    Main Class
    Marauder Lv 70
    There needs to be harder 4 man content if anything.
    I can barely stomach the regular dungeon runs. @_@
    (5)

  5. #5
    Player
    Driskus's Avatar
    Join Date
    Jul 2017
    Posts
    208
    Character
    Driskus Blackstone
    World
    Coeurl
    Main Class
    White Mage Lv 70
    I do wish they would actually make "Hard" dungeons somewhat difficult, and not just 3x as faceroll easy as their normal counterparts due to either a total lack of ilvl sync, or a level set so high that you can ignore most mechanics and still not wipe.
    (2)

  6. #6
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Driskus View Post
    I do wish they would actually make "Hard" dungeons somewhat difficult, and not just 3x as faceroll easy as their normal counterparts due to either a total lack of ilvl sync, or a level set so high that you can ignore most mechanics and still not wipe.
    Hard modes aren't supposed to be harder. They're supposed to be revamped versions of those dungeons for a higher iLevel sync.
    (0)

  7. #7
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    I want some kind of meaning full, engaging dungeon. Where the focus of what you do as your group is the level itself, not so much the boss. Multiple, changing pathways, large, sprawling map, hidden areas, rewards for going out of the way, sense of real danger. That sort of thing. I hope i'm making sense... Like,the old Black Shroud was huge and maze-like in its C&P and dual layers. Take that base C&P from the old map and Procedurally generate a dungeon with a boss hidden somewhere inside. Random boss and random reward and random location. Some kind of mashup of Deep Dungeon systems and Eureka. If they could do that and constantly update the rewards and bosses, that would be amazing! THAT is content I would really enjoy.
    (1)

  8. #8
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    I wish we had more midcore content that could be done solo or in really small groups. I know this is a MMO but I just dislike having to find a bigger group to do something and I do like a challenge for myself. I loved the concept of the 101 PotD floors..sadly thanks to the horrible rule that DC counts as death I have no chance in there.. I could have no DC the whole day outside of the PotD and as soon as I step into it I can already wait on one..

    So maybe more challenges without it being so strict with DCs.
    (3)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  9. #9
    Player
    Adelaide3's Avatar
    Join Date
    Jun 2017
    Posts
    51
    Character
    Adelle Crescent
    World
    Siren
    Main Class
    Rogue Lv 70
    We're all just out of luck. The dev team has been pumping out the exact same type of content since release. Nothing has changed and nothing will because their for formula has been exactly the same. Also, only being able to create boss fights and not fully fleshed out content is just bad. I would die for something like Salvage but no fleshed out content allowed!
    (0)

  10. #10
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    OP I can relate to an extent - it's been a journey for me to find some friends that are either at my specific level of play or genuinely don't mind going along with the things I'm comfortable doing and the fact that my boyfriend doesn't want to do anything harder than an expert roulette doesn't help. He's grown towards crafting and gathering (and taking breaks from the game) so now the joke is that I've become his personal Kurenai - he supplies me with nice things to dress up in xD

    All I can say is there is a reasonable amount of content out there for those who look for it. While most of what you've said is true there are a lot of spins to be put on things like the EXs/24mans/early Savage tiers. Personally when I expanded from just healing to playing RDM as well things became more interesting for me - it breathed new life into things that otherwise felt stale. Tanking things is even more of shock to my system - I haven't tanked anything really difficult but I am working my way up to it slowly. Point is expanding your horizons in terms of playing other classes and learning fights on them can be a cool, refreshing experience.

    Also, frankly, a lot of my friends parse. Trying to beat previous dps numbers/each other on a given fight gives it a bit more longevity. Each time we do Ridorana one friend and I go in with him on SAM and me on RDM. I'm more geared than he is so it's essentially a fair fight, we scramble first off to see if either of us can be first in dps for any of the bosses and also to see if we can beat each other. I know competition isn't for everyone but it works for us and makes something kind of repetative into a new, fun thing. Plus talking crap to each other in Discord is fun.

    Overall I feel your pain. Were you on Aether I would offer to have you come with us for weekly o5s/o6s runs.

    As an aside - to me personally I find it really amusing how many people like to claim that everything shy of X is easy. Difficulty is entirely subjective. I did Trial Roulette on WHM yesterday and got Tsuku normal and by the end the only people who hadn't died to (in my opinion very easy) mechanics were myself and the PLD MT. No bonus message.

    For those people Tsuku normal is challenging. Just because I don't find it so doesn't mean it isn't hard for a large group of people and dismissing someone's request for more content in their comfort zone is no different than a casual player laughing at hardcore raiders complaining the recent Ultimate changes - that content isn't there just for your amusent. Some people really like it and find it entertaining. I'm sorry that isn't you but popping into a thread to say "its all midcore " just says to me you don't care about anyone else's experience with this game. Your sub won't keep it running alone, remember that.
    (0)

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