A savage tier comes out every 6 months and the first two floors are easier than the two primal fights that we get at the even and odd number patches so there isn't more hardcore content in the game than midcore either.
A savage tier comes out every 6 months and the first two floors are easier than the two primal fights that we get at the even and odd number patches so there isn't more hardcore content in the game than midcore either.
I feel like se is really stuck in a hard place here. No single price of content on its own will make everyone happy.
Originally with coil, casual players were upset they were missing out on key story by not being raiders. So we got casual mode raid. Then the mid-hard core raid complained that fcob was too easy. Then we got Gordias. Gordias was way too hard for majority of the player base so they tuned savage fights back down again. Now they are too easy and the mid-hard core are bored again. So we get ultimate. People complained ultimate was too much so we got the decision of 2 ultimates per expansion. Now we are complaining about not enough ultimate.
It's the song that never ends.
Overall, yes I think there is now a lack of midcore content. But I don't think SE can put anymore in with out vocal casual players complaining content is too unaccessible.
Last edited by Rockette; 06-18-2018 at 04:51 AM.
I feel like they need to up the difficulty and if the vocal casual players start complaining, just have Yoshi P reply to them saying "git gud, it ain't changing". Heck, I've even said in another thread how I feel difficulty should go. Normal mode is Savage 1-2 difficulty, Savage is Savage Coil difficulty, and Ultimate is well, Ultimate. Not sure where to place extreme primals in though...
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
I think they're trying to do a mix with extreme primals. Susano was much more of a heals/dps check than Lakshmi. Shinryu was a mechanics check. Byakko is pants on head easy. Tsukuyomi is somewhere inbetween Susano and Shinryu.I feel like they need to up the difficulty and if the vocal casual players start complaining, just have Yoshi P reply to them saying "git gud, it ain't changing". Heck, I've even said in another thread how I feel difficulty should go. Normal mode is Savage 1-2 difficulty, Savage is Savage Coil difficulty, and Ultimate is well, Ultimate. Not sure where to place extreme primals in though...
I don't mind this way of doing things. A mix is nice.
do you do trial roulette frequently? Have you spent a lot of time doing castrim flummins? I've had runs time out because of that last phase. People will leave trials if there is one wipe. And you want to make casual content harder? No one would do it.
Here's the thing, the normal raids wouldn't be in a roulette with my difficulty selection. It'd be stuff you specifically queue for only. And people do Savage already, and they're the target audience. Casual content such as story mode primals, dungeons, 24-man raids, etc, can stay as is. This is JUST affecting normal 8-man raids (which wouldn't go into a roulette), Savage raids, and Extreme primals. To add a greater degree of content. Casual players already get the lion's share of content, and with this, they still would have the lion's share of content. But it means some more content for those wanting harder content, dependent on their level of difficulty. Since it's the only way SE would do it as we know they won't add a 3rd raid difficulty.
So, your Castrum Fluminis example you gave in trial roulette... that wouldn't be affected. So don't worry.
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
Has it ever occurred to you people struggle because the content is so laughably easy, when they actually release something requires more than a pulse, people panic? Shinryu and Tsukiyomi are not remotely difficult encounters. They just punish you for mistakes. Meanwhile, you can have twenty deaths in Phantom Train and still beat the enrage. And Swallow's Compass is so absurdly easy, I did a full run with a DF tank and cast nothing but Regen and the rare Tetra/Beni. That's how little damage he took. I'd say 90% of my time was casting Holy or Aero III save for the last boss where I actually did heal a little. With content tuned to such a low level, many players have little to no preparation for a sudden spike.
This happened a lot at the start of Heavensward. New players coasted through old ARR content, over geared and over levelled. Hit Bismark EX at level 60 and whoa, I need to know my dps rotation to clear this?? What is provoke?
I think Yoshi P is tired of hearing one side constantly saying things are too easy and the other side constantly saying things are too hard. That's why we have Ultimates now, so that savage doesn't have to be that hard but there is still hard content for those that want it.I feel like they need to up the difficulty and if the vocal casual players start complaining, just have Yoshi P reply to them saying "git gud, it ain't changing". Heck, I've even said in another thread how I feel difficulty should go. Normal mode is Savage 1-2 difficulty, Savage is Savage Coil difficulty, and Ultimate is well, Ultimate. Not sure where to place extreme primals in though...
The biggest issue here is that easy and hard are subjective. For someone with bad reflexes, dodging is hard. For someone with a poor rotation, DPS checks are hard. For someone with few friends, finding a decent group in the first place is hard. There's no one answer to making content more accessible.
The real answer is to have a bunch of different options for progression (e.g. FFXI where gods, Dynamis, Limbus, Nyzul, Salvage, etc all existed side by side), but that's not a terribly realistic scenario in this game.
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