I've said this once already. In Goonzu, the crafting is click + wait but they add a mini-game that is a rip-off of Bejeweled, and if you score high on that mini-game your crafting end result get more bonus. First hour it's fun, and after that most people simply don't care about that mini-game any more. The same developers went on to make another MMO, Atlantica Online, and they just scrap the mini-game.
And don't let me get on about "crafting" in Puzzle Quest or PQ: Galactrix mining mini-game. I hate them, they feel more like grinding than MMO grinding.
Oh yeah? hmm. Ideally I'd like the mini game to be just as quick as a synth takes now, only going longer if the player wants to.I've said this once already. In Goonzu, the crafting is click + wait but they add a mini-game that is a rip-off of Bejeweled, and if you score high on that mini-game your crafting end result get more bonus. First hour it's fun, and after that most people simply don't care about that mini-game any more.
Hmm, true. Even if the game is more fun it doesnt change that you're doing the same exact thing for 50 levels, with little change.
Hm.
Fighting at its core is essentially the same everywhere you go, but the places you fight are different, and the way you tackle monsters are different.
As far as crafting goes while you occasionally get sent out to camps, a sword crafts the same way as a hammer or a pair of shoes.
Maybe if the minigame (whether we change it or not) needs some sort of progressive change to its mechanics, I mean when you play a puzzle game its not the same exact puzzle every single stage, it gets progressively different (also harder but we dont want crafting to be so hard people dont do it)
Last edited by Nephera; 03-18-2011 at 02:09 PM.
Well, I would also like to see crafting-specific leves that give an SP reward at the end.Hmm, true. Even if the game is more fun it doesnt change that you're doing the same exact thing for 50 levels, with little change.
Hm.
Fighting at its core is essentially the same everywhere you go, but the places you fight are different, and the way you tackle monsters are different.
As far as crafting goes while you occasionally get sent out to camps a sword crafts the same way as a hammer or a pair of shoes.
Perhaps, take a leve to replenish ammo at a Beastribe blockade. You have 10 minutes to craft as much ammo as you can. Bonuses for achieving certain objectives throughout the quest.
Maybe a hybrid quest - travel to a location, kill a beast guarding a quarry, mine for certain ores, then use those ores in a craft.
That would be very interesting to do as a group.
Group enters a mine, party consists of a gladiator, thurmatauge, DOH, DOL. ( More of one class means they can complete the objectives for that class more quickly) There's been a cave in and in order to reach the stranded miners the party must fight their way down to where the rock is weakest, then the Disciples of the land will begin to clear the area to prepare it for explosives while enemies put pressure on the defenders, once that is done the Disciples of the hand must prepare the explosives and once that is done : boom quest complete, little victory cutscene.
One more note about this - if the crafting minigame were to become something a little more involved and complex - something that couldn't be accomplished by merely pressing enter every 3 seconds, it could cut down on a lot of botting activity.
Even if it takes a little more time than the process we have now, it would be balanced out by being more fun, and by awarding more SP, and by the ability to do multiple crafts at once (so that it would actually be more time efficient to do it that way instead of the old way, even with a bot).
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