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  1. #1
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    Mar 2011
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    [dev1016] Synthesis interface improvements

    *[dev1016] Synthesis interface improvements

    * Examination of synthesis recipe balancing
    * Adjustments to begin after settling on specs
    * Expansion of synthesis recipe history (currently stores eight recipes)
    * Adjustments to the item synthesis process

    As I will agree that some recipes make crafting seem non-progressive, and some recipes require materials made by other classes sometimes 30rks higher then the end product. I don't mind it, it keeps everyone from using the same items. It also promotes that people need to work together, enforces economy and diversity.

    I will always disagree with the simplifying of the crafting system, EQ2 had a system similar to this one at first and then they patched in a system that made crafting so easy that everyone started crafting and made crafting undesirable. LOTRO is another example of why not to mess with a good hard crafting system, after 2yrs they dumbed the crafting system down to a point where crafting is just an annoying feature that nobody really use for anything but themselves.

    If anything make crafting harder, or more challenging. If you dont like it, then dont craft. The only thing simplifying accomplishes is disrespecting everyone that went through the hard grind, and makes items have less value and purpose.
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  2. #2
    Player
    Nephera's Avatar
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    Mar 2011
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    Gridania
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    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    I'd just like it if crafting was fun and exciting.
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  3. #3
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    Quote Originally Posted by Nephera View Post
    I'd just like it if crafting was fun and exciting.
    I dont see how it can get any more fun than this.. any suggestions?
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  4. #4
    Player
    Rentahamster's Avatar
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    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
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    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Point_Zero View Post
    I dont see how it can get any more fun than this.. any suggestions?
    Turn the crafting minigame into a ripoff of Bejeweled, or Puyo Puyo, or Tetris, or some other game.
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  5. #5
    Player
    Nephera's Avatar
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    Mar 2011
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    Gridania
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    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Rentahamster View Post
    Turn the crafting minigame into a ripoff of Bejeweled, or Puyo Puyo, or Tetris, or some other game.
    Oh god everyone would be at max crafting TOMORROW.
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  6. #6
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Nephera View Post
    Oh god everyone would be at max crafting TOMORROW.
    Yep, it would be more fun, and it would get more people to play the game.
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  7. #7
    Player
    MariyaShidou's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Rentahamster View Post
    Turn the crafting minigame into a ripoff of Bejeweled, or Puyo Puyo, or Tetris, or some other game.
    I've said this once already. In Goonzu, the crafting is click + wait but they add a mini-game that is a rip-off of Bejeweled, and if you score high on that mini-game your crafting end result get more bonus. First hour it's fun, and after that most people simply don't care about that mini-game any more. The same developers went on to make another MMO, Atlantica Online, and they just scrap the mini-game.

    And don't let me get on about "crafting" in Puzzle Quest or PQ: Galactrix mining mini-game. I hate them, they feel more like grinding than MMO grinding.
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  8. #8
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by MariyaShidou View Post
    I've said this once already. In Goonzu, the crafting is click + wait but they add a mini-game that is a rip-off of Bejeweled, and if you score high on that mini-game your crafting end result get more bonus. First hour it's fun, and after that most people simply don't care about that mini-game any more.
    Oh yeah? hmm. Ideally I'd like the mini game to be just as quick as a synth takes now, only going longer if the player wants to.
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  9. #9
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rentahamster View Post
    Turn the crafting minigame into a ripoff of Bejeweled, or Puyo Puyo, or Tetris, or some other game.
    One more note about this - if the crafting minigame were to become something a little more involved and complex - something that couldn't be accomplished by merely pressing enter every 3 seconds, it could cut down on a lot of botting activity.

    Even if it takes a little more time than the process we have now, it would be balanced out by being more fun, and by awarding more SP, and by the ability to do multiple crafts at once (so that it would actually be more time efficient to do it that way instead of the old way, even with a bot).
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  10. #10
    Player
    LuciBlack's Avatar
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    Mar 2011
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    Character
    Lucious Black
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Nephera View Post
    I'd just like it if crafting was fun and exciting.
    But it is fun and exciting. I enjoy crafting. Its what my character is based off of. I dislike the battle system, but only cause i like crafting even more.
    We just need more recipes, and that will come in time.

    And like other people have already said, some people liek to craft and some dont. Leave it for the ppl who do. If we grind fighters, we grind crafts. The differant things to do, yet with similar aspects are what make this game unique for everyone.
    (0)

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