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  1. #1
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    Mar 2011
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    WAR Crit/Rampage build

    FOOD: Broiled Bream: +10 Crit Rate

    MAIN - Malignant Mogaxe: +15 Crit Rate
    HEAD - Fighter's Bergeonet: +10 Crit Rate
    LEGS - Fighter's Breeches: +10 Crit Rate
    HANDS - Sipahi Gloves: +15 Crit Rate
    FEET - Explorer's Moccasins: +30 Crit Rate
    WAIST - Explorer's Belt: +12 Crit Rate
    NECK - Explorer's Chocker: +20 Crit Rate

    RINGS - Electrum Ring(2): +30 Acccuracy.
    BODY - Darklight Cuirass: +20 Attack Power, +50 Crit Attack Power / 2X Savage Might III Body or better

    +122 Crit Rate in total and I can't imagine ever using Berserk again.
    (3)

  2. #2
    Player
    Akira's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    400
    Character
    Akira Torytomi
    World
    Balmung
    Main Class
    Reaper Lv 90
    how do you know darklight cuiress is even meldable?
    (0)
    i7 12700k/EVGA RTX 3080 Ti FTW3 Ultra

  3. #3
    Player
    Masamune1004's Avatar
    Join Date
    Jun 2011
    Location
    Yes
    Posts
    1,438
    Character
    Isidula Granviir
    World
    Balmung
    Main Class
    Arcanist Lv 50
    (1)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    51
    the "/" implies an "or" in that instance. The Darklight Cuirass or a body w/ double melded crit materia's. An equivelant.
    Also, I'd really like to know what the crit rate translates to in a % value. Wondering if the trade off is worth it, but considering rampage, I'd say War if anything is the best job to pursue a crit build in. Why else would they throw so much Crit rate nonsense in with this patch. When you get that gear setup, let us know how it works out !
    (1)

  5. #5
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Critical rate will help alot, but depending on what you fight the dmg from criticals vs. att/str overload might be kinda minimal or even lower. i think it depends on target mobs and purpose of the job, DD as opposed to tanking.

    With that said, however, it would at least be tons of fun to run around seein criticals all over the place
    (1)

  6. #6
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    Quote Originally Posted by Peptaru View Post
    Critical rate will help alot, but depending on what you fight the dmg from criticals vs. att/str overload might be kinda minimal or even lower. i think it depends on target mobs and purpose of the job, DD as opposed to tanking.

    With that said, however, it would at least be tons of fun to run around seein criticals all over the place

    Criticals hits yield 50-100% more damage normally, and that can be increased with higher crit attack dmg.
    The big question is how often +122 Crit rate will make you crit, like Turtle already mentioned.
    So if your normal crit rate is 10% and adding +122 increases your rate to 35-40% so that every 3rd attack lands for a crit, then in that case the crit build would not only out dps at STR & ATK build, it would also make for a decent tank build with all those crits giving HP back while under Rampage effect.


    And yes, the "/" means or. No Darklight armor is meldable, so I'm giving the option of that or a multi melded Savage Might Materia on your choice of body armor.
    (1)

  7. #7
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Holyomen View Post
    Criticals hits yield 50-100% more damage normally, and that can be increased with higher crit attack dmg.
    The big question is how often +122 Crit rate will make you crit, like Turtle already mentioned.
    So if your normal crit rate is 10% and adding +122 increases your rate to 35-40% so that every 3rd attack lands for a crit, then in that case the crit build would not only out dps at STR & ATK build, it would also make for a decent tank build with all those crits giving HP back while under Rampage effect.


    And yes, the "/" means or. No Darklight armor is meldable, so I'm giving the option of that or a multi melded Savage Might Materia on your choice of body armor.
    There are extensive tests about Critical dmg, on mobs that are like 56 or 58, idr which number atm, even having one crit dmg + materia in your gear doesn't add enough to break the what you can do with no crit dmg +, and that number is only 15% dmg bonus.... so it really depends what you're fighting.

    At the same time i'd love to figure out more about how much critical (or mag crit) rates are affected by the numbers, so far i'm leaning toward crit rate + things working like enmity, .1 for every 1, meaning that +122 would be a 12.2% increase in critical rate on most mobs within say 3-4 levels of your own, maximizing its effects 5 levels below you but then scaling down the further things are beneath you like most things do (to an extent). when mobs are higher, like 56+ would that rate still hold true or would it be much more awful because of dLvl mechanics which are nightmares right now?
    (2)

  8. #8
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Holyomen View Post
    Criticals hits yield 50-100% more damage normally, and that can be increased with higher crit attack dmg.
    The big question is how often +122 Crit rate will make you crit, like Turtle already mentioned.
    So if your normal crit rate is 10% and adding +122 increases your rate to 35-40% so that every 3rd attack lands for a crit, then in that case the crit build would not only out dps at STR & ATK build, it would also make for a decent tank build with all those crits giving HP back while under Rampage effect.


    And yes, the "/" means or. No Darklight armor is meldable, so I'm giving the option of that or a multi melded Savage Might Materia on your choice of body armor.
    id be willing to bet that +crit works like plus enmity, every 10 points is 1%

    edit: recently found out it takes +30 crit rate to equal 1%
    (1)
    Last edited by syntaxlies; 04-09-2012 at 11:28 PM.

  9. #9
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    I personally do not like "chance" for tanking and prefer an attack/str/enmity build for Rampage.
    (0)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

  10. #10
    Player
    Bocajo's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    74
    Character
    Crystal Violet
    World
    Hyperion
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by KumaAkuma View Post
    I personally do not like "chance" for tanking and prefer an attack/str/enmity build for Rampage.
    Isn't the point of +crit rate to minimize chance?
    (1)

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