It's generally agreed upon that healers should DPS when they can. In Savage, it's more or less imperative. Paradoxically, the consensus tends to be that the less time a healer spends actually healing, the more skilled they are (with exceptions, of course.)

When I heal, I adhere to this to the best of my ability, but I don't really enjoy it. I find healer DPS boring and unengaging, most of all because it involves spending 90% of the time hitting a single button and it often feels I'm trying to be a subpar DPS than a healer. While I certainly don't agree with not DPSing at all, I can understand to an extent the often parroted defence of "if I wanted to attack, I'd DPS." AST's card mechanic adds another dimension to gameplay that helps it feel less shallow to a degree, but I feel it quite strongly on the other jobs.

My own feelings aside, it brought to mind the question, is healer DPS actually enjoyable in its own right? Is it something healers generally like doing, or feel compelled to? To healers, given the option - would you keep it as is, prefer more of a focus on actual healing, or more expansive DPS options? Is the current method a fair way to judge healer skill?

(This is not a "should healers DPS" thread, but a given that they can and do.)