I don't even. Shirking does not eliminate the need for tank swapping in fights that actually require you to do so, it just makes the process smoother. I have no idea what you're trying to complain about.At that point you might as well have 5 DPS in your party because that is not tank swapping and is actually detrimental to learning AND clearing a fight with tank swaps with other mechanics that interfere with that strategy and doesn't really make use of BOTH tanks CDs.
Last edited by mosaicex; 06-25-2018 at 03:20 PM.

Shirk gives 25% of the user's enmity to someone(Mostly the person who is main tanking) sounds like it needs to be on Healer AND DPS role action list instead of tanks, and you certainly don't need 2 role actions dedicated to tank swapping since most fights don't even call for it especially before Stormblood where Shirk wasn't even conceived at that point. Then again I am a DRK main who is still salty about unnecessary nerfs the job shit when Stormblood launched and most role actions felt like a slap to the face if you noticed some of the animations from tank role action or recycled from DRK only actions with different looks.
Let's say this happened, what would you purpose to replace the two actions for NIN that deal with emnity (Shadewalker and Smokescreen)? I mean no one picks NIN just for those actions but it does give it some unique standing amongst the other jobs, having Shirk as cross role for DPS kinda removes that niche for them.

Leave those abilities alone and give Shirk to SAM? The recent "buff" to Merciful Eyes isn't going to be noticeable due to it be gated by an Third Eye proc. Alternatively; Give Shirk to NIN so that NIN has Shadewalker, Smokescreen, and Shirk.Let's say this happened, what would you purpose to replace the two actions for NIN that deal with emnity (Shadewalker and Smokescreen)? I mean no one picks NIN just for those actions but it does give it some unique standing amongst the other jobs, having Shirk as cross role for DPS kinda removes that niche for them.


It's literally free threat reduction, and every savage fight we've had is plentiful on raid wide damage.

Latency is a big factor and you also have to perfectly time it in which every other time you can't even get it because of the 3 second window to get the proc for the that reduction which the game asks you to be perfect when other jobs can do that without the need for a proc. Making things needlessly complicated is not fun.


If by 'time it perfectly' you mean 'hit it about 50% cast bar'Latency is a big factor and you also have to perfectly time it in which every other time you can't even get it because of the 3 second window to get the proc for the that reduction which the game asks you to be perfect when other jobs can do that without the need for a proc. Making things needlessly complicated is not fun.
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