Quote Originally Posted by Ekimmak View Post
Also, the reason something so critical for healing (Esuna) became a role skill is because there's absolutely no reason for there to be unique skill for each class in a role, when all the skills will just do the exact same thing. Just like Provoke and Rampart.
By that logic, why aren't Cure and Raise role actions?

The real issue here is the concept of role actions themselves. Not a bad idea in theory, but just like cross-class before it the abilities tend to fall into the categories of "absolute must have" (Provoke, Swiftcast) or "who would ever use this" (Break, Feint.) There's very little actual choice, in which case why not just give everyone the basics by default and get rid of role actions entirely?