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  1. #1
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,118
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100

    Battle System Rant

    Basically what Stormblood got right and what it botched up... but the 50/50 ones are going to be first on chopping block...

    • Role Actions: Basically a better version of cross class with mixed results...


      More specifically the actions that look like they should be doing damage don't do damage, which is bad design overall as well having some role actions not making sense on some roles like tank (i.e. Shirk) when it could have been better on roles that better fit using it like DPS (again Shirk) and role actions that benefit from be used by similar roles(i.e. Bloodbath on tanks) and putting Esuna on Role Action was dumb...



      All healers should have their own Esuna(everyone misses Stoneskin)...



      Other than that Role Action did a pretty good job. 7/10

    • Traits: Streamlining traits into abilities that effected by said trait was a good idea but was poorly implemented for unknown reasons, and Traits can still be salvaged by using it to buff Role Actions when certain jobs use said abilities so that way each job feels more unique when using those role actions that everyone else in that same role has... 4/10


      Overall job balance: I look at the tooltips of all of the abilities/weaponskills/spells and see that most things works and look at the things that don't work in an MMORPG environment...


      MNKs Tackle Master is pretty dumb and their "Riddles" sound like they should be group support rather than making them more selfish and have no synergy with the rest of the group...


      MCH is still RNG dependent and has too many things to make it work right...


      WAR doesn't feel "ungha" enough(right idea with Inner Release bad execution)...


      DRGs Dragon Gauge when Blood of the Dragon is active could have easily been fixed by having Dragonfire Dive be affected by Blood of the Dragon and have trigger Dive Ready status making it faster to get Life of the Dragon...


      Unnecessary nerfs to SMN and SCH at launch(SCH is getting better albeit slowly)...


      DRK complaint threads like the end times were upon us(is guilty of posting some of said complaint threads)


      ASTs Drawing cards every 30 seconds is a bit too long for its intended use (every 10 seconds would be a lot better and would probably increase usability of certain card effects with the exception of maybe The Spire)...


      SAM has slashing debuff while jobs that do piercing damage still need DRG...


      TP is not an issue for tanks outside of AoE situations(unless you are caster in which case give some to your melee DPS)...


      And not all melee oriented jobs have the luxury of spending MP(PLD and DRK have spend MP to have better DPS in a fight)...


      And tank stance is still terrible since the current role system doesn't really call for something unnecessary like penalizing tanks for using said tank stance(damage dealt penalty is more hurtful than helpful)... Overall 5/10


    • Role Stats: pretty pointless balancing in the long run especially for Tanks that now have a better Determination stat on top of Determination but no Direct Hit Rate... also Direct Hit Rate was probably the biggest design choice the actually divided the player base even more and could have just have Critical Hit stat tooltip say that also affects Direct Hit Rate...


      And Party Bonus function is pretty pointless now... overall 3/10


    • Dungeons: Aside from the occasional WTF moment in certain instances like Bardam's Mettle, the dungeons are by far the best part of this expansion(Shisui of the Violet Tides BIKINI ARMOR) as well some good references to other titles that Square-Enix has such as glamour sets from the Ogre Battle games, and are pretty balanced. 9/10


    • Raids: 24 player raids weren't really affected too much so far in terms of how long they are, but as for the 8 player raids they have been downgraded to glorified Trials... Good nostalgia though... Overall 7/10 (would have been 9 or 10/10 if 8 player raids didn't get reduced to glorified trials)


    • Trials: The fights actually make good use of the co-tank mechanics in the Extreme version(Shinryu Normal Mode also does the same thing and is pretty tough for first time players) and the fights are challenging... the first 2 trials for story progression are a bit of underwhelming but still somewhat fun... 8/10
    (2)
    Last edited by DRKoftheAzure; 06-17-2018 at 07:01 AM.

  2. #2
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    I still do not understand why people hate shirk.

    Unless DPS get access to provoke, they can't use it to the full potential Tanks can. Giving a tool that's best used for tankswapping to classes that already have their own equivalent (IE Diversion/Refresh&Tactician) seems wasteful to me.

    Also, the reason something so critical for healing (Esuna) became a role skill is because there's absolutely no reason for there to be unique skill for each class in a role, when all the skills will just do the exact same thing. Just like Provoke and Rampart.
    (0)

  3. #3
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,118
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ekimmak View Post
    I still do not understand why people hate shirk.

    Unless DPS get access to provoke, they can't use it to the full potential Tanks can. Giving a tool that's best used for tankswapping to classes that already have their own equivalent (IE Diversion/Refresh&Tactician) seems wasteful to me.

    Also, the reason something so critical for healing (Esuna) became a role skill is because there's absolutely no reason for there to be unique skill for each class in a role, when all the skills will just do the exact same thing. Just like Provoke and Rampart.
    I don't hate Shirk, in fact more often than not I even forget that it's there in Role Action most of the time because most of the situations don't really call for tanks needing it which especially when you read what it does and and feels more like a DPS Role Action. And given that Provoke now has an AoE variant, which kinda feels pointless to have unless some DPS decided to go Leeroy Jenkins with their AoEs but that's more of a tank complaint really, and Provoke + Aggro combo was already a good way to tank swap so it was really unnecessary to give tanks Shirk and Ultimatum(Ultimatum is better than Shirk on tanks because it's an AoE Provoke)

    And to fix the Esuna problem just by having heal HP on top of negative status effect removal on top of gimmick related to the job that can use Esuna.
    (0)

  4. #4
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,792
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ekimmak View Post
    Also, the reason something so critical for healing (Esuna) became a role skill is because there's absolutely no reason for there to be unique skill for each class in a role, when all the skills will just do the exact same thing. Just like Provoke and Rampart.
    By that logic, why aren't Cure and Raise role actions?

    The real issue here is the concept of role actions themselves. Not a bad idea in theory, but just like cross-class before it the abilities tend to fall into the categories of "absolute must have" (Provoke, Swiftcast) or "who would ever use this" (Break, Feint.) There's very little actual choice, in which case why not just give everyone the basics by default and get rid of role actions entirely?
    (3)

  5. #5
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by DRKoftheAzure View Post
    ... and Provoke + Aggro combo was already a good way to tank swap so it was really unnecessary to give tanks Shirk and Ultimatum(Ultimatum is better than Shirk on tanks because it's an AoE Provoke)
    You underestimate how useful Shirk is to the raider scene. For people who want to spend as little time in tank stance or aggro combo'ing as possible, a 25% boost to current threat is a big help. Considering how quickly I can catch up to a main tank after a round of Inner Release, being able to cut my own threat is pretty important. Ultimatum is actually what I see as pointless: it's just an aoe provoke with a longer cooldown. Large groups of mobs don't last long enough to need anything beyond Overpower/Flash/Abyssal Drain.

    Quote Originally Posted by Brightamethyst View Post
    By that logic, why aren't Cure and Raise role actions?
    Funnily enough, both WERE available for cross-class before the revamp. Cure has a higher potency than Physick to make up for the latter having a fairy helping them.

    When skills have differences in order to balance them (such as proc'ing something, a different cost or a different potency) they aren't good for role skills. I'm assuming that's why Anticipation doesn't get stronger on DRK to make up for taking away Dark Dance. I can only assume Raise stopped being cross class because of Resurrection, since they didn't want to take that away from Summoner.

    The only case I know of where a role skill interacts with an actual job's toolset is how Paladin gets a boost to intervention if Rampart is up, but the thing is, it's not the job changing the role skill, it's the role skill changing the job, which I believe is easier to program.

    You are correct about how little choice there is. They might as well let us equip all ten at once.
    (0)
    Last edited by Ekimmak; 06-18-2018 at 09:11 AM.

  6. #6
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,475
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    I don't hate Shirk, in fact more often than not I even forget that it's there in Role Action most of the time because most of the situations don't really call for tanks needing it which especially when you read what it does and and feels more like a DPS Role Action. And given that Provoke now has an AoE variant, which kinda feels pointless to have unless some DPS decided to go Leeroy Jenkins with their AoEs but that's more of a tank complaint really, and Provoke + Aggro combo was already a good way to tank swap so it was really unnecessary to give tanks Shirk and Ultimatum(Ultimatum is better than Shirk on tanks because it's an AoE Provoke)
    Ultimatium isn't ranged and for bosses that you want to swap on it's usually only one target, not multiple.
    I mean you're usually not going to be ranged either way, but if something goes away from you, you'll want it to hit the target and not just scream around you.

    Shirk is fantastic for helping enmity. Even without tank swaps, an off tank can provoke and immediately shirk it off onto the main tank. Meaning less time in tank stance, less worry about an overzealous black mage or something.
    For tank swaps it ensures you don't need to stop attacking when swapping off. It means you don't need to use an enmity combo when swapping in. It's all about the damage output.

    Someone once said that Provoke is the off tank throwing up their hand for a high five. Shirk is you returning it. Don't leave your tank buddy hanging.
    (0)

    http://king.canadane.com

  7. #7
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Canadane View Post
    Someone once said that Provoke is the off tank throwing up their hand for a high five. Shirk is you returning it. Don't leave your tank buddy hanging.
    I remember that. I've yet to see the legendary Circle Shirk, where someone provokes, I shirk, then provoke, then they shirk (or vice versa).

    I just wish I didn't have to keep swapping it off for dungeons.
    (0)

  8. #8
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,475
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Ekimmak View Post
    I remember that. I've yet to see the legendary Circle Shirk, where someone provokes, I shirk, then provoke, then they shirk (or vice versa).
    That's the tank dream.
    (0)

    http://king.canadane.com

  9. #9
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,118
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Canadane View Post
    Someone once said that Provoke is the off tank throwing up their hand for a high five. Shirk is you returning it. Don't leave your tank buddy hanging.
    Quote Originally Posted by Ekimmak View Post
    I remember that. I've yet to see the legendary Circle Shirk, where someone provokes, I shirk, then provoke, then they shirk (or vice versa).

    I just wish I didn't have to keep swapping it off for dungeons.
    At that point you might as well have 5 DPS in your party because that is not tank swapping and is actually detrimental to learning AND clearing a fight with tank swaps with other mechanics that interfere with that strategy and doesn't really make use of BOTH tanks CDs.
    (0)

  10. #10
    Player
    mosaicex's Avatar
    Join Date
    Oct 2014
    Posts
    455
    Character
    Noyoyo Noyo
    World
    Typhon
    Main Class
    Paladin Lv 80
    Quote Originally Posted by DRKoftheAzure View Post
    At that point you might as well have 5 DPS in your party because that is not tank swapping and is actually detrimental to learning AND clearing a fight with tank swaps with other mechanics that interfere with that strategy and doesn't really make use of BOTH tanks CDs.
    I don't even. Shirking does not eliminate the need for tank swapping in fights that actually require you to do so, it just makes the process smoother. I have no idea what you're trying to complain about.
    (0)
    Last edited by mosaicex; 06-25-2018 at 03:20 PM.

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