Basically what Stormblood got right and what it botched up... but the 50/50 ones are going to be first on chopping block...
- Role Actions: Basically a better version of cross class with mixed results...
More specifically the actions that look like they should be doing damage don't do damage, which is bad design overall as well having some role actions not making sense on some roles like tank (i.e. Shirk) when it could have been better on roles that better fit using it like DPS (again Shirk) and role actions that benefit from be used by similar roles(i.e. Bloodbath on tanks) and putting Esuna on Role Action was dumb...
All healers should have their own Esuna(everyone misses Stoneskin)...
Other than that Role Action did a pretty good job. 7/10
- Traits: Streamlining traits into abilities that effected by said trait was a good idea but was poorly implemented for unknown reasons, and Traits can still be salvaged by using it to buff Role Actions when certain jobs use said abilities so that way each job feels more unique when using those role actions that everyone else in that same role has... 4/10
Overall job balance: I look at the tooltips of all of the abilities/weaponskills/spells and see that most things works and look at the things that don't work in an MMORPG environment...
MNKs Tackle Master is pretty dumb and their "Riddles" sound like they should be group support rather than making them more selfish and have no synergy with the rest of the group...
MCH is still RNG dependent and has too many things to make it work right...
WAR doesn't feel "ungha" enough(right idea with Inner Release bad execution)...
DRGs Dragon Gauge when Blood of the Dragon is active could have easily been fixed by having Dragonfire Dive be affected by Blood of the Dragon and have trigger Dive Ready status making it faster to get Life of the Dragon...
Unnecessary nerfs to SMN and SCH at launch(SCH is getting better albeit slowly)...
DRK complaint threads like the end times were upon us(is guilty of posting some of said complaint threads)
ASTs Drawing cards every 30 seconds is a bit too long for its intended use (every 10 seconds would be a lot better and would probably increase usability of certain card effects with the exception of maybe The Spire)...
SAM has slashing debuff while jobs that do piercing damage still need DRG...
TP is not an issue for tanks outside of AoE situations(unless you are caster in which case give some to your melee DPS)...
And not all melee oriented jobs have the luxury of spending MP(PLD and DRK have spend MP to have better DPS in a fight)...
And tank stance is still terrible since the current role system doesn't really call for something unnecessary like penalizing tanks for using said tank stance(damage dealt penalty is more hurtful than helpful)... Overall 5/10
- Role Stats: pretty pointless balancing in the long run especially for Tanks that now have a better Determination stat on top of Determination but no Direct Hit Rate... also Direct Hit Rate was probably the biggest design choice the actually divided the player base even more and could have just have Critical Hit stat tooltip say that also affects Direct Hit Rate...
And Party Bonus function is pretty pointless now... overall 3/10
- Dungeons: Aside from the occasional WTF moment in certain instances like Bardam's Mettle, the dungeons are by far the best part of this expansion(Shisui of the Violet Tides BIKINI ARMOR) as well some good references to other titles that Square-Enix has such as glamour sets from the Ogre Battle games, and are pretty balanced. 9/10
- Raids: 24 player raids weren't really affected too much so far in terms of how long they are, but as for the 8 player raids they have been downgraded to glorified Trials... Good nostalgia though... Overall 7/10 (would have been 9 or 10/10 if 8 player raids didn't get reduced to glorified trials)
- Trials: The fights actually make good use of the co-tank mechanics in the Extreme version(Shinryu Normal Mode also does the same thing and is pretty tough for first time players) and the fights are challenging... the first 2 trials for story progression are a bit of underwhelming but still somewhat fun... 8/10