I read a similar thread in Reddit about this, but I'd like to post this here for more visibility I guess. In his case, he's a Silver, I'm a Gold, but the issue is the same.
Asking fellow Feast folks as well if WAR is simply bad compared to the other two tanks in the Feast? Or rather your experience in it? It's incredibly hard to maintain being in top 100 in my Data Center (Gaia), and I may fall out of it completely soon. If there's any WAR out there in a higher placement, I'd really like to hear your advice. I know how to bait Cover, but even if you do that, the fact that they have Clemency makes it matter less. In addition, Inner Release's special effects makes it incredibly obvious someone will be bursted - it's easy to prep against, as my experience when fighting WARs.
Stop the PLD, and the healer has free reign, and vice versa. It's almost like having 2 healers. They also have a ranged attack with the potency of Inner Beast + silence is also crazy if you ask me; they can pretty much stay close to the one they've got Cover on while dishing out damage to a far target (say, the opposing healer), or with that 5-second cooldown stun can essentially disrupt bursters on their tracks.
At most though, I feel very frustrated that we have no direct way to defend our party members. Thrill of War is nice, but damn, many times have it failed me because they happen to run behind a wall while I try to stop pursuers; it didn't heal my intended target. Holmgang can be used to stop someone, but it's nothing a Purify can't solve, leaving a WAR simply stuck for a good few seconds - seconds that can mean death of a party member. As the guy said there (his name there is OldStuffUser), it doesn't matter how good Inner Beast is; all it's protecting is me - and who'd go for that when it's incredibly weak. Heck, a DRK's PvP Bloodspiller on Grit does more damage, and the silence is a crazy deterrent. Even if I see someone get targeted with an obvious Sole Survivor, burst incoming, there's nothing much I can do for the guy/girl - I don't have any means to protect him/her, other than trying to kill the attacker. It's even more hard to defend if the one targeted is our healer - the Silence status, along with Butcher's Block-level of damage taken increased (by Soul Survivor), have costed us a lot of games. It's an obviously good comeback tactic when there's like only a minute left, and we're all fat with medals. Not all the time though, and definitely not frustrating compared to against a PLD.
I got no issues with WAR vs WAR or vs DRK though - I don't win all of the time of course; that's just stupid to expect, but it feels less frustrating that your damage just disappears like that. Somehow it's like the trend since the ancient times, where a good defense, and persevering before retaliating, is better than those with nothing but damage.
It's just sad. Yeah, I may just be a bad Gold ranked WAR or simply unlucky, but that is why I'd be grateful for any advice. Thanks to OldStuffUser as well; I thought it was just me who feels the same about WAR in the Feast. I can't think of what good changes to implement though, because if say, they add a PvP version of Shake It Off, then we might as well play as a DRK.