Soul Survivor begs to differ.About the only reason I can see for darkside neutralizing refresh now is that we have very clean-cut MP numbers. All our spells cost nice, round numbers, all our restoration is nice, round numbers, and our max MP is a nice, round number of 9480. Throwing in a refresh (or turning off darkside) messes that number up.
I'd still rather have the refresh, to be honest.
Black Mage can accept Chunks of MP, like from Manashift, it just cant obtain refresh status while under Astral fire (stuff like Lucid, Ranged Refresh, or the Ewer.) Its the only reason Convert works in Astral fire.
When on RDM the hubby will feed manashifts to BLMs if the healers are fine, his MP is healthy, there isn't a bard and if he sees that they just refreshed astral fire, so he knows they have enough time to adjust their rotation for the extra Astral spell.
Given that DRK has pathetic self-healing on single targets, the only invulnerability of the three tanks that kills them without help, and can throw shields on others almost at will with TBN, it's really the least independent of the tanks now.Personally, given the aesthetic, I always thought of it as Dark Knight not relying on other people. It's the the solo vigilante class. It's ability to protect is narrow, its focus in Heavensward was on disabling / debuffing an enemy rather than protecting the party directly, and it just didn't play nice with anyone.
In fact, I love that way for the DRK.Personally, given the aesthetic, I always thought of it as Dark Knight not relying on other people. It's the the solo vigilante class. It's ability to protect is narrow, its focus in Heavensward was on disabling / debuffing an enemy rather than protecting the party directly, and it just didn't play nice with anyone.
"Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle
It has the best sustain of the tanks.
It's just nobody ever wants to be in Grit.
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