Quote Originally Posted by Lambdafish View Post
If you want an example of why raid difficulty should not be pushed up, look at gordias.
The issue with Gordias that people seem to always forget about is that the developers admitted that they screwed up and overtuned the fights (particularly A3S and A4S) for what was the current max stats, gear, and item level at the time. Mechanically, I don’t think that Gordias was “too difficult”; but the damage output was way overtuned for its time—healer and tank DPS were absolutely mandatory to clear, even with the best gear the game offered at the time.

The developers learned from their mistakes and made Midas, which I hear from a lot of veteran raiders was perfect in terms of difficulty and overall fight quality (annoying A6S gauntlet robots aside). However, the raid scene was still feeling the fallout from Gordias, so they brought it down to Creator level. Deltascape and Sigmascape are not Creator level, they’re actually slightly easier. Personally, I’d rather see difficulty return to Midas levels, or at least something between Midas and Creator, but since Savage clear rates are the highest they’ve been for all regions with Delta/Sigma, I can see why the developers want to keep Savage at the level it is now.