Same here. I had a good laptop, but my desktop was extremely dated. Between not having the kind of money to build a custom rig and two computers that, while they ran would have probably exploded under the load of 1.0, I wasn’t able to play it either. I don’t want to step on people’s toes with regards to Legacy stuff, but I still can’t help my desire to want the experience nonetheless.
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Hyomin Park#0055
I've already been able to get the gist of the story looking at the many videos pertaining to 1.x. A movie could still tell the story in a lesser amount of time, but either way, the interactive experience is not there and I think a lot of people would want that.
There are some really good things that could come of it even for those who already experienced 1.x. As an example many areas where left unfinished, and some even left a kind of indication that it could/would be expanded upon in future updates that would never come. Some storylines were also left unfinished. Expanding on these would provide some good incentive.
How would some mechanics be handled though? For example is it going to take away my ability to jump? If not, then a lot of areas will be able to be traversed with greater ease than those who played the old version.
It is intriguing to think about for sure, and I know I would love to experience the story even though the experience 1.x players had cannot be replicated.
That's fair and all but my main point is that 2.0 and 1.0 characters have completely different backstories, at least when it comes to your status at the start of ARR.
One's a green adventurer whose feats come to match those of the warriors who fought during the Calamity, thus earning the title of Warrior of Light, while the other is just a Warrior of Light the whole time, simply forgotten by time (and some magic stuff).
I kind of look at the events of 1.0 the same way I do at stuff like the battle for Doma or Ala Mhigo, they're important events but we don't necessarily need to experience them as our character, especially when they aren't supposed to be there in the first place they just give context to the story currently unfolding.
Another fair point, but my own still stands- the content was there and I didn't get to experience it, and in all likelihood never will. And for that, I just feel robbed. I EVEN had the game pre-ordered when they were talking about that console release that never happened. I don't care if that offends Legacy players, the game was there and I didn't get to play it. I don't even care about Legacy exclusive mounts or the stupid tattoo, I would gladly shovel out whatever they would charge to experience it, regardless of how bad of a game people say it was.
SE would never do that, because that would allow players to create their own FFXIV V1.0 game. Yoshi-P's response kinda means that SE would really have no recourse to take down any V1.x server emulator, since he basically said "we threw it away". That said any working server emulator would run afoul of copyright laws, and has been tested with WoW and previously Battle.net itself. It's not the server emulator itself that is really the problem, it's the fact that you'd need people to commit copyright infringement to acquire the 1.x client, since as everyone knows, you had to pay money for the game client. It was never free.
Now what SE could do as a sort of middle-ground. They could release an authorized complete 1.00+1.23b patch set as a disc image for people who have the 1.x license, as this information is obviously still data they retain. Anyone who has a paid license to 2.x or later could "buy" access to this 1.x game client. This gives people a legitimate way of obtaining the game client without inducement of copyright infringement. After all, us 1.x players did pay for the 1.x game so we should have the right to obtain and use the client, even if the server's been gone for years. Whatever people do with it (Machinima, single player conversion, limited multiplayer, etc) SE would just ignore unless it violates the Materials License in the same way they'd not approve if it was ARR/HW/SB (So no unapproved SE assets, no hate/porn mods.)
The loser of at least one WoW server emulator was ordered to pay 88 million dollars in 2010. So it is unlikely anyone who has the means of producing a working server emulator would even be willing to publish working game binaries without some kind of approval from SE that SE will not sue them. I'm aware of what exists already, and what exists only lets you explore an empty world and invoke some of the cutscenes at the inn. Completely contextless.
SE would not release the source code because as Yoshi-P said, they threw it away. I'd hope that a company like SE kept a versioning system around so that it would be possible to actually see the source code, but it's unlikely that the client and server were produced as separate things, and rather they were built together, and thus the entire build process tools and original assets would be needed to compile the game, and that's just not a viable thing even if SE could get all the copyrights clearances approved. They may own the game, but ask yourself why the materials license always calls out specific tracks that aren't to be used.
Speakers Network utilizes one of the server emulators in a working state to basically allow themselves to take video/screenshots of areas, had they access to a working 1.x game, many of these areas would have NPC's in them, let alone monsters. On the plus side it also lets them explore areas that were in development.
At any rate, what will eventually happen, SE approval or not, is someone will come up with a way to play the 1.x game solo/pseudo-solo. SE is a lawsuit happy company and tends to stomp on any kind of fan production/sequel/prequel if it starts to look like anything more than proof-of-concept. So I doubt anyone would release such a thing without some requirement that they have a fully patched 1.23b game client just sitting on their computer to side step the copyright elephant.
The problem with trying to bring back 1.0 that no one seems to be willing to accept (or even realize), is that 1.0's original story (as in, the original starting city storyline and the truncated Path of the Twelve story) has been effectively cannibalized for ARR's storyline and thus you have technically already dealt with the same basic ideas anyway that 1.0 players had - what 1.0 story ideas haven't been reused already are effectively just ignored or even outright retconned.
This thus leaves very little left to make a coherent narrative for any hypothetical 'return to the Sixth Astral Era' story in the game, as it's what the player has effectively already experienced. Even the 7th Umbral Era story was little more than dealing with the founding of the Grand Companies and discovering Nael's mad plan to bring down Dalamud, the relevant aspects of which are already covered in ARR anyway.
So that leaves the world itself and, given that the whole point of ARR was to replace the earlier zone design (and thus give a narrative reason for the change), this simply is not possible (now outright stated that the original 1.0 source code and files are now missing meaning they couldn't bring 1.0 back even if they wanted to).
And with that final statement, effectively Yoshi has driven the final nail into 1.0's coffin, I'm afraid the deceased simply is not coming back... ever. 1.0 is gone and is never, EVER coming back. It's long past time to accept that and move on.
i would LOVE to have a little film about the story, I was reading about the whole 1.0 story and man so much happened before we dropped in in ARR! A movie would be super cool.
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