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Thread: Animations

  1. #11
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I would like more battle animations and randomization of those animations. There is only one look for using a skill like light slash, and it gets really old after the first attack..
    (0)

  2. #12
    Player
    Shadowskill's Avatar
    Join Date
    Mar 2011
    Posts
    89
    Character
    Naberius Abaddon
    World
    Hyperion
    Main Class
    Dark Knight Lv 60
    Would be nice if SE created more class unique abilities that can not be cross classed, this would help fix the stale animations a little bit.

    Could very well keep the cross class abilities bland for the simplest fact.. the other classes will be able to use them.
    More or less a balance between cross class vs non-cross class, at the moment we have way to many abilities that can be cross classed. ; ;
    (0)

  3. #13
    Player
    Reika's Avatar
    Join Date
    Mar 2011
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    Limsa Lominsa
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    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Shadowskill View Post
    Would be nice if SE created more class unique abilities that can not be cross classed, this would help fix the stale animations a little bit.

    Could very well keep the cross class abilities bland for the simplest fact.. the other classes will be able to use them.
    More or less a balance between cross class vs non-cross class, at the moment we have way to many abilities that can be cross classed. ; ;
    They do a have a few of those already, like Speed surge and Shadowsear.
    (0)

  4. #14
    Player
    Shadowskill's Avatar
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    Mar 2011
    Posts
    89
    Character
    Naberius Abaddon
    World
    Hyperion
    Main Class
    Dark Knight Lv 60
    Yup, they just need to add more. would almost help bridge the gap between the classes.. slightly. ^.^

    My favorite are Riot Blade and working my butt off to get Simian Thrash.
    (0)

  5. #15
    Player
    Rjain's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    594
    Character
    Rjain Midnight
    World
    Cactuar
    Main Class
    Pugilist Lv 90
    There's a few good battle animations, such as Luminous Spire and Simian Thrash, but as I said several times the majority of them are lacklustre (especially the conjurer ancient magic spells).
    (0)

  6. #16
    Player
    Shadowskill's Avatar
    Join Date
    Mar 2011
    Posts
    89
    Character
    Naberius Abaddon
    World
    Hyperion
    Main Class
    Dark Knight Lv 60
    Very true, SE could make few motion captures for each class then expand on them with "fanfare", this would maximize the usage for the captures they created. Also bring more to the plate for now and future animations of the classes.
    (0)

  7. #17
    Player
    Join Date
    Mar 2011
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    Gridania
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    1,620
    my only real issue is with spell animations. I mean, sometimes you dont even notice when they go off, especially with debuffs (silence, paralyze, etc). Even the AMs can go unoticed. I want my flare to be big and flashy like in IX!
    (0)

  8. #18
    Player
    Speeral's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    263
    Character
    Speeral Olbodra
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by PrettyPrincess View Post
    my only real issue is with spell animations. I mean, sometimes you dont even notice when they go off, especially with debuffs (silence, paralyze, etc). Even the AMs can go unoticed. I want my flare to be big and flashy like in IX!
    Prettyprincess,

    I am a caster in XIV at heart and when I hit 44 and launched my first AM, I sat there for almost five minutes staring at my screen saying WTF!!!!!

    I truly believe atleast spike DMG spells do need to a lot more juice. 100MP +30 seconds and all you get is what looks like someone attempted a blue angel? and phooowwff sound!? makes no sense even the dmg on those spells is so horribly broken. This is something SE I hope is working on or else what is the point to be a caster in this game?

  9. #19
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    Oh I know I was very disappoint as well. I was warned they were useless but I had to see. So sometimes I sacrifice the occasional Marmot to see my 3000+ damage lol XD

    I have no doubt they are working on all of this as we speak.
    (0)

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