Quote Originally Posted by OJtheLIONKing View Post
The particle effects need re-doing.
The transition animations also need to be tightened imo. The animation from start to finish is top-notch, but when you do many actions in a quick succession they tend to either lag, cut off in the middle (and the limbs disappear and reappear instead of smoothly changing their position) or both. It makes the actual combat look much worse than it could look like. For example, when you get the "move slightly forward, attack, then jump backwards" animation more often than not your player doesn't actually move at all. Even worse is if you make another action during this animation and suddenly reappear in a completely different position than you were before.

They should also work towards making us able to move during few important moments: A) during the active/passive mode transition and B) when doing basic attacks. It is understandable that you can't move during special skills (some of them should be sped up though IMO) but basic attacks and taking the weapon off your back shouldn't root you to the ground.