I find it hilarious that information on surplus even appears to be circulating in any form at this point.
I find it hilarious that information on surplus even appears to be circulating in any form at this point.
When seeing this topic in the list, I thought the admins accidentally brought a thread back from the Beta forums.
Ignorant thread is ignorant. No exact details have been released about rested XP.
Stop exploiting the already player-made anti SE hate propaganda! Posters are assuming and calling it fact when in essence there's no validity to their claims.
Don't believe the propaganda.
To the OP: Maybe you should play another game if something as silly as Rested XP is causing you to join in with the idiotic naysayers who bash this game frequently because they're bored and wasting their time posting BS conspiracy theories in the hopes to drag FFXIV into the same sad fate as every other fail MMO to date.
*huggles* :3
My reaction to this whole thread was:
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Since some people in this thread are asking and nobody has explained:
The surplus xp or "Fatigue" system was in place at launch and quickly removed within the first few major patches. Basically as you gained more xp (called sp back then) on a single class, your gains started to be penalized by a percentage. You weren't penalized on other classes though. This was to encourage players to try many classes and to discourage players from leveling a class too quickly. This wouldn't have been so bad if there was more content and the xp system was as we have it now, but at launch this was widely considered unacceptable, so they took it out.
BONUS: a video explaining it http://www.youtube.com/watch?v=abE09-tqhoM
What REDace0 said... except I'm going to explain it in a different way.
There used to be two different types of levels: Physical levels, and skill levels.
Your character itself was one level, and gained experience no matter what job they were on. Your physical level awarded you with points that you could use toward attributes (just like your current levels award you).
Your skill levels were your 'jobs', or 'classes'... You used to gain 'skill points' by using abilities. Each 'skill' level gave you different abilities, spells, weapon skills, etc. Unfortunately, this was bad for mages (who use large nukes instead of small abilities). Eventually, they changed this so that you earned skillpoints by defeating a monster (just like experience points), and it was fair for everyone.
At that same time, 'SURPLUS' sp existed. Basically, instead of being rewarded by being a casual player and taking time off the game (by being given 'rested' exp), you were punished for playing one class a lot. After a certain amount of skill points had been earned, they were reduced by a percentage and reduced even more until they were painfully low. You had to wait a certain amount of days for this to 'reset'.
People complained and were unhappy, so SURPLUS sp was abolished early on. Physical levels were also done away with, as it was determined they were pretty much pointless. "Why fix what isn't broken?" The multiple job system on one character worked in XI... why make it unnecessarily complicated now?
In the future, we will be given 'rested' exp for players that don't play often.
Best thread ever.
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