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  1. #1
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    My reaction to this whole thread was:

    (23)

  2. #2
    Player
    REDace0's Avatar
    Join Date
    Mar 2011
    Location
    #5 Mist 2, The Pande Cave
    Posts
    954
    Character
    Robert Redensa
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Since some people in this thread are asking and nobody has explained:

    The surplus xp or "Fatigue" system was in place at launch and quickly removed within the first few major patches. Basically as you gained more xp (called sp back then) on a single class, your gains started to be penalized by a percentage. You weren't penalized on other classes though. This was to encourage players to try many classes and to discourage players from leveling a class too quickly. This wouldn't have been so bad if there was more content and the xp system was as we have it now, but at launch this was widely considered unacceptable, so they took it out.

    BONUS: a video explaining it http://www.youtube.com/watch?v=abE09-tqhoM
    (3)

  3. #3
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    What REDace0 said... except I'm going to explain it in a different way.

    There used to be two different types of levels: Physical levels, and skill levels.

    Your character itself was one level, and gained experience no matter what job they were on. Your physical level awarded you with points that you could use toward attributes (just like your current levels award you).

    Your skill levels were your 'jobs', or 'classes'... You used to gain 'skill points' by using abilities. Each 'skill' level gave you different abilities, spells, weapon skills, etc. Unfortunately, this was bad for mages (who use large nukes instead of small abilities). Eventually, they changed this so that you earned skillpoints by defeating a monster (just like experience points), and it was fair for everyone.

    At that same time, 'SURPLUS' sp existed. Basically, instead of being rewarded by being a casual player and taking time off the game (by being given 'rested' exp), you were punished for playing one class a lot. After a certain amount of skill points had been earned, they were reduced by a percentage and reduced even more until they were painfully low. You had to wait a certain amount of days for this to 'reset'.

    People complained and were unhappy, so SURPLUS sp was abolished early on. Physical levels were also done away with, as it was determined they were pretty much pointless. "Why fix what isn't broken?" The multiple job system on one character worked in XI... why make it unnecessarily complicated now?

    In the future, we will be given 'rested' exp for players that don't play often.
    (2)

  4. #4
    Player
    Masamune1004's Avatar
    Join Date
    Jun 2011
    Location
    Yes
    Posts
    1,438
    Character
    Isidula Granviir
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Best thread ever.
    (2)

  5. #5
    Player
    Bowen's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,248
    Character
    Luca Abbot
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Masamune1004 View Post
    Best thread ever.
    What happened to your sig Masa?
    (0)
    Quote Originally Posted by Fernehalwes View Post
    Thal's Balls! These forums are hot enough to melt an ice goddess.

  6. #6
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by encarnates View Post
    I just got word of this surplus with cutting experience gained. I bought the game, I am paying monthly to play it, and now SE is going to tell me how to play? this has just pretty much done it for me with this game.....when my time is done ill probably not reactivate. You cant just charge gamers for a game and then tell them how to play, we are gamers we all play the game our own way O.o.
    You pay to go to school, and they tell you how to do things. You go to a restaurant, you are ready to pay your dinner, but they still have dress (and behavior) codes even before they let you in. You pay to fly in an airplane, they still tell you how to sit, when to eat and when not to go to the toilet. You pay your rent, and your landlord still can impose plenty of restrictions on you. There are agreements or contracts (tacit or otherwise) established with all of these service providers. You have one such agreement with the game publishers. If you want to quit, by all means, quit. But drop the silly argument that, because you're paying them, the folks at SE have relinquished their intellectual authorship of the game. They can, and indeed do tell you how to play.

    Besides, Surplus hasn't been in the game for a year now!!

    R
    (3)

  7. #7
    Player

    Join Date
    Feb 2012
    Posts
    35
    thank you papa Rutelor for the life lesson.....
    (0)

  8. #8
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    this thread is epic
    (2)

  9. #9
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    I like that there was surplus, but I don't like that there was surplus.
    (1)

  10. #10
    Player

    Join Date
    Feb 2012
    Posts
    35
    to all the haters about my post, you must have missed the post I put with an apology on my misunderstanding and the thanks I gave out to the ones who helped me.
    (1)

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