

Raise on SMN has been broken for a while and frankly raise should not exist on casters especially since there's the double standards of RDM beign gutted for it while SMN aren't
@Reinhardt_Azureheim while blm beign the best mana shift user candidate is true from a quick glance the reality is that you can't use it unless your are in ice phase and it also is a dps loss because of clipping, meanwhile SMN has none of this issue.
And then you remember that refresh has no weaknesses, gives more MP and is aoe
Last edited by Remedi; 07-05-2018 at 09:55 PM.



@Reinhardt_Azureheim while blm beign the best mana shift user candidate is true from a quick glance the reality is that you can't use it unless your are in ice phase and it also is a dps loss because of clipping, meanwhile SMN has none of this issue. And then you remember that refresh has no weaknesses, gives more MP and is aoeDoes "only manashift while under UI" and generally using anything ogcd after instantcast(proc)s no longer go without saying? I mean come on, I thought it was common knowledge by now that it wouldn't need to be cherrypicked on a post.Then go blm perspective: ONLY can shift in UI, and if it was clipped, the animation lock essentially costed you 125 potency. If you shift in AF, it costed you 125+260 potency for the f4 you threw away. The only way for a blm to shift without loss is to get a t3p available in UI. Hell, manashift is actually part of smn opener for extending foe from the bard.
so the best suited job for mana shift is the one who can only do it at a minimal loss (still astronomically larger than smn) during a 2 gcd window every 30 seconds, or zero loss if by a chance you get a proc to occur in that 2 gcd window of that said 30 seconds? It does go without saying you only shift under UI, and try to use ogcd's during instant casts. Its those reasons why blm is horribly suited for mana shift in comparison to a job that essentially has zero mana problems and can shift for no dps loss at any point in their rotation.


Make mana shift 30 sec cd so blm could use it on every ice rotatio. That way BLM could boost healers mana on progress, if healers have to ress more. Make blizzard 4 or foul instant cast so no need clip casts. Other casters would run out of mana if they would use it on every 30 sec + ress on top of that. I would like to see more mana control on casters in general, especially once ruin 1 removed from summoners. Feels stupid have mana bar, if you can never run out of mana.
Last edited by Sunako; 07-05-2018 at 08:49 PM.

I still feel like the Raise debate is too overplayed in this whole discussion, because overall, dying and raising is a massive DPS loss that doesn't serve a party very well outside of places that lack DPS checks. That said, Summoner DOES need a nerf, but Raise is not the justification to do so. Summoner can hit the same levels of DPS as a Black Mage despite having Contagion, Radiant Shield and Devotion, which is something you don't see on any other class but Summoner (and Monk to an extent). Hell, look at Ninja. Ninja consistently finds itself at the lowest ends of damage versus other DPS jobs (with only the underpowered Red Mage and highly utility based Bard as lower) but Trick Attack makes up for that difference in a mostly fair way. Ninja is certainly a shoe-in, but Black Mage having access to 555 potency per cast + utility is frankly absurd and broken as all hell... which is where people come from when they complain about Summoner's potency.
Summoner definitely needs a damage nerf. Maybe a slight utility buff as a result, but it shouldn't be at the literal top tier of damage.
No. It's really just raise. The rest of smn utility is extremely negligible. If smn didn't have raise, they'd go back to bringing mch or bring a rdm for group prog. So yeah, I'd say it's 99% the justification.
But smn shouldn't be nerfed, blm should get some form of utility that can possibly prevent deaths, or a noticeable dps edge
Last edited by Zerathor; 07-06-2018 at 01:06 AM.

I'm sorry, but as negligible as that utility is, that's more effective than the raise itself. What does raise do for anyone that's not progressing? It serves as a DPS loss for the whole party and the fact remains that if people are dying consistently enough for you to be concerned with rezzing, then there's a problem with your party. Very few, if any, Extreme/Savage/Ultimate bosses are balanced to be beatable with more than maybe two or three raises due to the stringency of both DPS checks and enrages. Hell, in most cases, a raise won't save you if it's a healer or tank that's dead since the party will often dissolve rather quickly, especially if you're dealing with a boss with a major add (Byakko, Halicarnassus, Guardian) or Shinryu who gets to auto attack both tanks.
Is Raise useful for the likes of Deep Dungeon, Eureka and other low tier content? Oh, certainly. But that's not what the dev team really balances for. They tend to be more focused on balancing for raiding, where Raise doesn't matter because dying is just that painful. This is why Red Mage is almost never taken past progression: it's so weak when you stop considering Verraise that you may as well take literally any other DPS instead of Red Mage. Embolden is such a pathetic form of utility due to its drop off and its damage is just... not good in comparison to other jobs. Only Bard is weaker than Red Mage, but then you realize "wait but not only does Bard get a massive DPS boost from Dragoon, they already have some of the best utility to work with on account of them being a Ranged-DPS and also their native Bard kit!"
Last edited by EllieShadeflare; 07-06-2018 at 01:13 AM.
Never once have I been asked to go from blm to smn for devotion, or contagion, or radiant shield. Guess why they wanted a smn? I'll give you a hint: the same thing they said a rdm would work for too.
You're downplaying how strong a dps raise is in ultimate or even savage by a lot.


I think sfia in the mogtalk caster podcast talked heavily on the awkwardness of a temmate asking for MP and you answering that you can't do that yet.
The simply fact that you need to be in UI to even use the thing makes BLM the worst user of Mana shift, all the other casters can find a place to use it much easier than BLM
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