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  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Sunspawn View Post
    You mean too strong like TA is too strong?
    Too strong as in every single caster is balanced assuming no permanent magic vuln.

    You want stupid numbers? Put 4 summoners in the same party and see what a full 15% magic damage uptime looks like.
    (3)

  2. #2
    Player
    EllieShadeflare's Avatar
    Join Date
    Sep 2016
    Posts
    332
    Character
    Elatus Shadeflare
    World
    Balmung
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Kabooa View Post
    Too strong as in every single caster is balanced assuming no permanent magic vuln.

    You want stupid numbers? Put 4 summoners in the same party and see what a full 15% magic damage uptime looks like.
    I know I've essentially double posted since this post is so quick after my last one, but I've previously given a look at what Black Mage would need to be nerfed to in order to even accommodate a 5% vuln up.

    The answer would require BLM to lose a massive chunk of their potency, with Fire/Blizzard being reduced to base 150 potency (or 297 practical potency for Fire), Fire III/Blizzard III reduced to 220 (436 practical potency), and Fire IV/Blizzard IV being reduced to 240 (475) as a maximum. The potencies for Fire I/Blizzard I and Fire III/Blizzard III didn't simply come from nowhere, these were the numbers from ARR. And this would still be a 15% damage reduction on our whole rotation to accommodate the fact that we have two healers with us at all times. And as you mentioned, Kabooa, this vuln up gets more ridiculous when you add either additional Black Mages or a few Summoners to have an even higher magic damage up time.

    Quote Originally Posted by Zerathor View Post
    Never once have I been asked to go from blm to smn for devotion, or contagion, or radiant shield. Guess why they wanted a smn? I'll give you a hint: the same thing they said a rdm would work for too.

    You're downplaying how strong a dps raise is in ultimate or even savage by a lot.
    You're overplaying a DPS raise's potency for anything but progression. I've not once denied its potency for progression, only for afterward. Obviously, those three abilities aren't much on their own, but Summoner also brings much higher damage than Red Mage does, and the additional universal 2% from Devotion, the 10% for the summoner themselves and the healers from Contagion, and the "revenge" shield + physical vulnerability of Radiant Shield doesn't hurt either.
    (1)
    Last edited by EllieShadeflare; 07-06-2018 at 01:29 AM.

  3. #3
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by EllieShadeflare View Post
    snip
    Even in ultimate groups that clear, the raise greatly improves success rates for reclear. And for savage, if you're done with prog, why does any of this matter? You could probably clear these savage floors with 7 warriors and a healer if you really wanted to. They're a joke.
    (0)
    Last edited by Zerathor; 07-06-2018 at 01:56 AM.