Mana shift is such a joke that I don't get why some ppl insist that it's weaknesses can be covered by other role actions.
I don't even understand why a role action would need the help of another to be functional


Mana shift is such a joke that I don't get why some ppl insist that it's weaknesses can be covered by other role actions.
I don't even understand why a role action would need the help of another to be functional


This is kind of my primary thing. I find the relative strength of the Jobs fine, but the Caster Role is heavily lacking in the Role abilities. Technically melee as well, but they directly boost Ranged and Tanks, so...
Melee and Caster role abilities aren't lacking. Rangers' are just too good.
Last edited by zuzu-bq; 06-28-2018 at 06:24 AM.
I'd really like to see a slight survivability buff in the form of a caster variant of the Bloodbath ability (e.g. Necrogenesis from 1.x, likely a shorter, higher-percentile damage-to-HP buff) to replace the useless Drain ability. With all three casters being so bursty at times, I imagine they could make good use of it.
Separately:
On the other hand, the only utility I'd be okay with BLM getting is the ability to place Manaward on others purely as anti-magic damage, or a return of Mana Wall to absorb a portion of damage that would have been taken by the BLM or its party members behind said wall, up to a cap, but I doubt the game could even handle the latter, as we've yet to see a capped buff except in the form of per-individual shields.
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