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  1. #1
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Mana shift is such a joke that I don't get why some ppl insist that it's weaknesses can be covered by other role actions.
    I don't even understand why a role action would need the help of another to be functional
    (2)

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,393
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Remedi View Post
    Mana shift is such a joke that I don't get why some ppl insist that it's weaknesses can be covered by other role actions.
    I don't even understand why a role action would need the help of another to be functional
    This is kind of my primary thing. I find the relative strength of the Jobs fine, but the Caster Role is heavily lacking in the Role abilities. Technically melee as well, but they directly boost Ranged and Tanks, so...
    (1)

  3. #3
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Melee and Caster role abilities aren't lacking. Rangers' are just too good.
    (5)
    Last edited by zuzu-bq; 06-28-2018 at 06:24 AM.

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,060
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    This is kind of my primary thing. I find the relative strength of the Jobs fine, but the Caster Role is heavily lacking in the Role abilities. Technically melee as well, but they directly boost Ranged and Tanks, so...
    I'd really like to see a slight survivability buff in the form of a caster variant of the Bloodbath ability (e.g. Necrogenesis from 1.x, likely a shorter, higher-percentile damage-to-HP buff) to replace the useless Drain ability. With all three casters being so bursty at times, I imagine they could make good use of it.


    Separately:
    On the other hand, the only utility I'd be okay with BLM getting is the ability to place Manaward on others purely as anti-magic damage, or a return of Mana Wall to absorb a portion of damage that would have been taken by the BLM or its party members behind said wall, up to a cap, but I doubt the game could even handle the latter, as we've yet to see a capped buff except in the form of per-individual shields.
    (1)