Manashift could work like Wish/Chant in FFT: Sacrifice 20% MP to restore twice as much to an ally. So you sacrifice 3k MP and gives whoever 6k MP.


Manashift could work like Wish/Chant in FFT: Sacrifice 20% MP to restore twice as much to an ally. So you sacrifice 3k MP and gives whoever 6k MP.


That is what it should've been in the first place
Last edited by Remedi; 07-04-2018 at 07:19 PM.
Even just sacrificing 20% of yours to give the greater of 20% of yours or theirs to the target would help a fair bit. It'd still essentially just be "shifting" the mana around, but the amount would then have the same, rather than less, relative value when moving from a RDM to a healer, etc.

TBH, I'd rather see BLMs get some kind of a Magic Vuln Up debuff that would boost its own damage and help promote an alternative to the 4/3+1 Physical-dominant meta. Heck, the melee combo of RDM is, iirc, unaspected (which means magical) damage type, so it might benefit from such a debuff too. Perhaps as a GCD spell, forcing you to alternate 6 and 5 Fire 4 cycles to cast it every second cycle?
If BLM ever gets utilities then it should be of the offense kind and it doesn't interrupt the flow of BLM's rotation. Something simple like a very short magic vulnerabilty debuff that adds up in percentage for every Fire IV you cast on the target would be pretty nice.


While it's something I would agree, I want to point out that they kinda shot down that possibility by saying that if they had to give BLM that utility they would've to decrease the dmg.
We should work hard to make them reconsider it (without dmg nerfs perhaps)
I mean, if smn gets to have a raise for almost zero dps cost on single target, and actually zero dps loss for anything involving adds or a second target, blm shouldn't lose any dps for mild utility.



Unless a Magic Vuln has uptime like Garuda-Egi's Contagion, it can't be considered mild utility anymore. If you can refresh it like piercing and slashing it would make BLM a bit too strong (and before you go lash out for potential bias, BLM is my most played DPS and I dislike SMN to no end) since you potentially affect PLD with the Holy Spirit window and healer dps with it. Hell even Ninjutsus are often magical.
If its a refreshable GCD, its too good and 9/10 times part of your rotation, requiring to lower personal DPS to balance our rDPS contribution.
If it is an oGCD with low uptime similar to contagion, it can work out but still comes with the issue that BLM is g a r b a g e at weaving without triplecast.
If it is ogcd high uptime, see both of the above.
Keeping in mind that BLM is the best target for using manashift (for one having the most MP out of all casters and basically refreshing MP freely under UI) and still has the caster role action suite available, it is difficult to give BLM any utility that neither breaks it, makes it op or is just braindead like the often-suggested idea of having any form of a resurrection on it. If you ask me, I'd even remove resurrection from the Arcanist kit and make it Scholar only.
If mana shift had zero cd and you were able to dump an entire mp bar if you really needed to, blm would be the best user of manashift. It's not like that though, it's smn. They don't have a limited resource pool anymore with lucid dreaming, so they will never run out of mp from shifting, and they're able to WEAVE it at ANY POINT in their rotation, for at the very most a cost of 20 potency worst case scenario. 40% of the time it would be zero cost.
Then go blm perspective: ONLY can shift in UI, and if it was clipped, the animation lock essentially costed you 125 potency. If you shift in AF, it costed you 125+260 potency for the f4 you threw away. The only way for a blm to shift without loss is to get a t3p available in UI.
Hell, manashift is actually part of smn opener for extending foe from the bard.
Last edited by Zerathor; 07-05-2018 at 08:47 PM.


Make mana shift 30 sec cd so blm could use it on every ice rotatio. That way BLM could boost healers mana on progress, if healers have to ress more. Make blizzard 4 or foul instant cast so no need clip casts. Other casters would run out of mana if they would use it on every 30 sec + ress on top of that. I would like to see more mana control on casters in general, especially once ruin 1 removed from summoners. Feels stupid have mana bar, if you can never run out of mana.
Last edited by Sunako; 07-05-2018 at 08:49 PM.
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