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Thread: Tank Stance

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  1. #1
    Player
    ImDingDing's Avatar
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    Dingding Ding
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    Exodus
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    Quote Originally Posted by Nicodemus_Mercy View Post
    Snip
    You are totally right and we fully agree. However go back and read op's post again, what he was saying is: I met a bad tank in dungeon so just nerf the tank DPS stance and make all tanks play the way I want them to be...and if a dps (lol OP?) is bad at least he's trying to do his role and dps...badly (pathetic) and I don't care about others.
    (1)

  2. #2
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    addz3's Avatar
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    Bauer Auditore
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    Quote Originally Posted by ImDingDing View Post
    You are totally right and we fully agree. However go back and read op's post again, what he was saying is: I met a bad tank in dungeon so just nerf the tank DPS stance and make all tanks play the way I want them to be...and if a dps (lol OP?) is bad at least he's trying to do his role and dps...badly (pathetic) and I don't care about others.
    Huh? That's not what I'm saying at all. I'm saying that ifvtank stances were changed we could get away with this must max dps over controlling enmity that a lot if tanks have (imo mostly warriors). Most of the time I tank, all 3 are maxed with 360 gear and I manage to hold hate and push dps as much as I can. Unfortunately some just prefer to see dps rather than fulfill their primary role. Secondly diversion isn't really the be all and end all for enmity control. It's like a 2 min CD isn't it? And any dps is going to out dps a tank, that's why they have enmity boosting combos and stances. If they aren't used then they are a bad tank. End off.
    (0)
    Last edited by addz3; 06-14-2018 at 06:20 PM.

  3. #3
    Player
    HyoMinPark's Avatar
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    Hyomin Park
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    Quote Originally Posted by addz3 View Post
    Secondly diversion isn't really the be all and end all for enmity control. It's like a 2 min CD isn't it? And any dps is going to out dps a tank, that's why they have enmity boosting combos and stances. If they aren't used then they are a bad tank. End off.
    Diversion is a 90% reduction on your personal enmity for 30 seconds every 120 seconds; it’s ridiculously good. Using it on cooldown does wonders for both yourself and your tank. Refusal to use it because it’s “not my job to management aggro” is just refusal to be a team player.
    As a BRD main who has broken 12k in their opening burst, I would love something like Diversion. Ironically, it was originally called Quelling Strikes, and was an Archer skill. Halving my enmity with Refresh/Tacitian has quite often not been nearly enough, since BRD bursts essentially every 80 seconds. And it really is poor design to tie an enmity dump to something that supposed to be used for party support.

    WARs have enmity skills that they can use outside of tank stance (Onslaught, BB combo), but if everyone is managing their enmity properly and utilizing their enmity reduction/queller/dumps, there is very little need for a good WAR to touch either unless there is a massive discrepancy in gear. Obviously a level 68 WAR in leveling gear is going to struggle against a geared level 70 DPS, even in level-synced content; hence why the level 70 should rotate their enmity management tools accordingly to make things easier. The same goes for other tanks as well—DRK’s enmity multipliers are absolutely ridiculous since the 4.3 changes.


    I won’t disagree that there are terrible tanks out there; I’ve met them. But it is equally terrible on a DPS’ part to just blatantly refuse to manage their own aggro—be it out of a “it’s not my job” mentality, or an “I’m mad at this tank for being bad” mentality.
    (5)
    Last edited by HyoMinPark; 06-14-2018 at 06:49 PM.
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  4. #4
    Player
    Asiragan's Avatar
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    Elamia Asiragan
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    Quote Originally Posted by HyoMinPark View Post
    Diversion is a 90% reduction on your personal enmity for 30 seconds every 120 seconds; it’s ridiculously good. Using it on cooldown does wonders for both yourself and your tank. Refusal to use it because it’s “not my job to management aggro” is just refusal to be a team player.
    Not only that, but it's also part of the DPS job to manage their aggro. Usually, the good tanks like to switch stance to dps some more. But if you don't manage your aggro, the tank can't switch resulting in a dps loss for the party. Plus, it probably won't be fun for the tank that will try to keep the aggro when the DPS are using their opener.
    (1)
    Quote Originally Posted by sarehptar View Post
    Just coming back in to note that I find Yoshida being exasperated by the repetitive questions very ironic, considering he's been feeding us the same patch content structure on repeat for at least four years.

  5. #5
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    KDSilver's Avatar
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    Shiru Elysia
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    Quote Originally Posted by Asiragan View Post
    Not only that, but it's also part of the DPS job to manage their aggro.
    I guess those who don't are people who "play dps because they don't want responsabilities".
    That's hard to hear that everyone is responsible for a lot of thing in a party.
    (5)

  6. #6
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    Bourne_Endeavor's Avatar
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    Cassandra Solidor
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    Dragoon Lv 90
    Quote Originally Posted by addz3 View Post
    It's like a 2 min CD isn't it? And any dps is going to out dps a tank, that's why they have enmity boosting combos and stances. If they aren't used then they are a bad tank. End off.
    You will always have Diversion available for every boss encounter. No dungeon pull in between takes less than two minutes, and you aren't going to need it on trash since tanks typically rotate their stances due to the high damage when mass pulling. On Warrior, I can easily hold aggro simply pulling with...

    Unchained -> Tomahawk -> Equilibrium -> Heavy Swing -> Deliverance

    With geared DPS, you may actually need to do a Butcher's Block combo, but only if your own gear isn't comparably as high.
    (2)