Quote Originally Posted by RiyahArp View Post
They don't, really. They modify their abilities mostly; DRK has slightly better MP refresh, war loses heals and shields and gets a very slight tp bonus. But the reason they do is that someone has to be the off tank usually in 8 man content, and they needed a way to make all classes are viable. I mean lol war didn't even HAVE a dps stance till HW launch. PLD had nothing unique to sword until stormblood.
How does a skill like Decimate help your job as the off tank at all? Also back in HW DRK was simply way better outside of Grit because it could use both Blood Price AND Blood Weapon, it was clearly designed with stance dancing in mind otherwise they wouldn't have locked one of those abilities to DPS stance only, and before you say it's to make up for the fact that you couldn't use Blood Price if you were the off tank, why would they not lock it out while you're outside of Grit? Wouldn't that discourage people from tanking outside of Grit thus accomplishing what they "intended" according to you?

Also I'm pretty sure if 2.0 Warrior had been competently designed at all it would have originally had a DPS stance, people seem to forget that level 50 Warrior was an absolute mess at launch and they literally had to rework the entire class to be more like Paladin to make it playable.
Also Paladin didn't even have Shield Oath until level 40, from 30-40 you were forced to use Sword Oath, how does that reflect their desire for tanks to use tank stance as much as possible?
In fact if tanks are always meant to use tank stance in group content, why would it not be unlocked right away at level 15 alongside other crucial skills like Shield Lob/Tomahawk and Flash/Overpower?