The fact that relics are tied to this mindless content is bad enough, let alone they're continuing it in ShB -_- I preferred grinding light.
The fact that relics are tied to this mindless content is bad enough, let alone they're continuing it in ShB -_- I preferred grinding light.



Personally hate it, havent made it to pyros yet (yes still doing it because dammit I started it and I'm going to finish it). I've said it before and I'll say it again, everything that I hated about FFXI is there in Eureka: XP loss, endless mindless grinds of the same monsters over and over (not similar, the same exact monster) , pointless travel limitations based only on level and cheap tactics to run you through dangerous areas so you either have to overlevel the quests or risk xp loss because you died when a monster turned around at the exact wrong time. At least XI had sneak oil and prism powder.
BUT..
if you like it then cool. I just don't feel the fact that everyone has so much extra time to kill that they "barrens chat" it up is a plus. People res in the hopes that someone else will do the same if they die and you can zone in to the content and waste 10-30 minutes of the instance time (even dumber limitation) yelling for a party.
... Yes.. It frustrates me and for all the people saying "wait till you get to the end" , the grind to get there is crazy boring for me, with very little story as a reward for actually leveling.
Like the rewards, hate the content.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?





I think the problem with Eureka is this:Personally hate it, havent made it to pyros yet (yes still doing it because dammit I started it and I'm going to finish it). I've said it before and I'll say it again, everything that I hated about FFXI is there in Eureka: XP loss, endless mindless grinds of the same monsters over and over (not similar, the same exact monster) , pointless travel limitations based only on level and cheap tactics to run you through dangerous areas so you either have to overlevel the quests or risk xp loss because you died when a monster turned around at the exact wrong time. At least XI had sneak oil and prism powder.
BUT..
if you like it then cool. I just don't feel the fact that everyone has so much extra time to kill that they "barrens chat" it up is a plus. People res in the hopes that someone else will do the same if they die and you can zone in to the content and waste 10-30 minutes of the instance time (even dumber limitation) yelling for a party.
... Yes.. It frustrates me and for all the people saying "wait till you get to the end" , the grind to get there is crazy boring for me, with very little story as a reward for actually leveling.
Like the rewards, hate the content.
They took all the worst aspects of an MMORPG (some from FF XI specifically) and lumped it all together. In my opinon, they never really managed to capture that true FF XI feel. They never even came close. And no, dropping FF XI cosmetics into the mix doesn't count, as much as some of them were greatly appreciated. I played FF XI for awhile and Eureka did not feel like FF XI at all. It felt like I was being punished for 60 levels with all the grinding and RNG we had to put up with...oh, and Fates, because we have never had to do any of those before!
Last edited by Vahlnir; 06-13-2019 at 08:04 AM.
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