You're missing my point again. You say this zone was designed specifically for X, and I explained with examples how that's bad design. Designing a core feature to one isolated group with no alternative avenues/functions is juvenile design.
Humor me - is there anything they could do to Chocobo racing that would make you like it? How about this - tell me WHY you would find my iteration of Chocobo racing "annoying". Cite specifics/details please.You say that chocobo racing would be better if it was like mario kart, Nope would still be annoying to me.
If I don't like the premise of something coating it with sugar won't make me like it, maybe make it more tolerable but not like it.
Excellent? Not sure as I'm not a huge FPS player these days. Successful though? Yes. It unequivocally does.Many ppl keep buying COD or battelfield does that means that the franchise is excellent btw? Mayority doesn't always mean good
You're still missing my point. I'm not asking to remove hunts or eureka. I'm asking to design hunts and Eureka to be more robust as to include more playertypes. To stop designing content forms based on the most derivative gameplay possible.Point is you find hunts fun? I sure don't yet some do. Do I need to say out loud remove hunts because they are not fun?
Let me clarify - I don't consider ANYTHING I enjoy a grind, no matter how involved or long it takes.
So when I use the word grind or grindy it very strictly implies not fun and repetitive. Something like A1S light parties would fall into this, Atma farming, Eureka. etc.
Overextending wasn't LoV's issue. Not sure where you even got that from.
Duty Recorder was a complete waste of dev resources. It demonstrated a clear lack of perspective from the devs. Normal players aren't going to use it because they don't care nor do they do content where accountability/performance is important. Savage players can already accomplish the same thing live via FFLogs or Twitch without having to go through a bunch of stupid hoops and limitations.Duty recorder could've been very good for analyzing fights, but for reasons they only know it's bogged down by stupid restrictions.
Except there's literally an example that defeats the entire point literally live in Disney World, not sure about Disney Land. Simply adding new attractions isn't good. Adding GOOD attractions is good.
Mission Space is much more than a simple ride. It has 3 different things in it for various "playertypes". You have the intro mission and simulator, then you have the playground for kids, and then you have the video game where teams of up to like 20 people compete to fix a ship. I get motion sickness, so the simulator part is a one and done for the experience for me, but the video game thing was an absolute blast and my buddies and I (on our senior trip) literally challenged everyone who walked in.
A Eureka parallel would have been if the ride was just the simulator.
This first sentence comes off as stating your opinion as fact. You do not know that's where they get their info from, unless you personally have insider information that msot don't. The second sentence better affirms your position that it's an opinion and open to challenge.
Speaking personally - I don't think that's where they get their info from. I'd bet that have internal tools that give them limited and poor data, and they supplement it with probably mostly JP forum info.
Why help players who don't want to be helped? Why force changes based on that? You got your normal mode. Please enjoy that so I can enjoy Savage in peace please. Keep your bias out of design. For everyone sake.