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  1. #10
    Player
    KaldeaSahaline's Avatar
    Join Date
    Apr 2014
    Posts
    439
    Character
    Kaldea Sahaline
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Remedi View Post
    First of all no I don't find eureka fun since killing mobs zone can only keep my interest for not that long since I've done many of those in the past.
    Second of all This zone was designed to be a mobs killing zone as such grindy as such if you didn't imagine that it would become that boring by it's very inception I don't know what to say to you.
    You're missing my point again. You say this zone was designed specifically for X, and I explained with examples how that's bad design. Designing a core feature to one isolated group with no alternative avenues/functions is juvenile design.

    You say that chocobo racing would be better if it was like mario kart, Nope would still be annoying to me.

    If I don't like the premise of something coating it with sugar won't make me like it, maybe make it more tolerable but not like it.
    Humor me - is there anything they could do to Chocobo racing that would make you like it? How about this - tell me WHY you would find my iteration of Chocobo racing "annoying". Cite specifics/details please.

    Many ppl keep buying COD or battelfield does that means that the franchise is excellent btw? Mayority doesn't always mean good
    Excellent? Not sure as I'm not a huge FPS player these days. Successful though? Yes. It unequivocally does.

    Point is you find hunts fun? I sure don't yet some do. Do I need to say out loud remove hunts because they are not fun?
    You're still missing my point. I'm not asking to remove hunts or eureka. I'm asking to design hunts and Eureka to be more robust as to include more playertypes. To stop designing content forms based on the most derivative gameplay possible.

    Quote Originally Posted by Vhailor View Post
    I agree with the first part, not the grind comment here. Or rather, I think grinds, when well-designed, can organically boost content lifespan.
    Let me clarify - I don't consider ANYTHING I enjoy a grind, no matter how involved or long it takes.

    So when I use the word grind or grindy it very strictly implies not fun and repetitive. Something like A1S light parties would fall into this, Atma farming, Eureka. etc.

    Quote Originally Posted by Remedi View Post
    Let's take a laughing stock, lord of verminion. I can tell you that if games of verminion took let's say 30 secs to 1 min, the reception would've been better, what's the problem with verminion? Overxtending, SE went too much deep into a minigame and made it too much complex for it's own good. Gold Saucer is just a side activity zone for optional rewards as such content within it should never overstay it's welcome.
    Overextending wasn't LoV's issue. Not sure where you even got that from.

    Duty recorder could've been very good for analyzing fights, but for reasons they only know it's bogged down by stupid restrictions.
    Duty Recorder was a complete waste of dev resources. It demonstrated a clear lack of perspective from the devs. Normal players aren't going to use it because they don't care nor do they do content where accountability/performance is important. Savage players can already accomplish the same thing live via FFLogs or Twitch without having to go through a bunch of stupid hoops and limitations.

    Quote Originally Posted by KisaiTenshi View Post
    The point is that there is no harm to adding more attractions to the game. You are not required to play all of them, just like you're not required to go on the Pirates of the Carribbean ride and Space Mountain. Disneyland also retires rides after they wane in popularity or wear out.
    Except there's literally an example that defeats the entire point literally live in Disney World, not sure about Disney Land. Simply adding new attractions isn't good. Adding GOOD attractions is good.

    Mission Space is much more than a simple ride. It has 3 different things in it for various "playertypes". You have the intro mission and simulator, then you have the playground for kids, and then you have the video game where teams of up to like 20 people compete to fix a ship. I get motion sickness, so the simulator part is a one and done for the experience for me, but the video game thing was an absolute blast and my buddies and I (on our senior trip) literally challenged everyone who walked in.

    A Eureka parallel would have been if the ride was just the simulator.

    Quote Originally Posted by Remedi View Post
    They watch streamers, that's how they take their infos.

    If as I suspect they use streamers as an aggregator of ppl for infos it might be possible that idd they are the sources
    This first sentence comes off as stating your opinion as fact. You do not know that's where they get their info from, unless you personally have insider information that msot don't. The second sentence better affirms your position that it's an opinion and open to challenge.

    Speaking personally - I don't think that's where they get their info from. I'd bet that have internal tools that give them limited and poor data, and they supplement it with probably mostly JP forum info.

    Quote Originally Posted by KisaiTenshi View Post
    Like if anything is a detriment to the game, it's creating separate "savage" tiers of content at all that only 1-3% of the players play and unwilling to help others learn it. There needs to be some better incentive to get players to help, and not by making players pay for unsync clears. Like maybe don't even unlock the "expert/savage/ultimate" tier until 10-20% of the subscribed players sync-lock clear the previous tier.
    Why help players who don't want to be helped? Why force changes based on that? You got your normal mode. Please enjoy that so I can enjoy Savage in peace please. Keep your bias out of design. For everyone sake.
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    Last edited by KaldeaSahaline; 06-27-2018 at 11:29 PM.