Quote Originally Posted by Ayer2015 View Post
What I would like to see moving forward, is a narrower scope in the way to types of content, but significantly more depth and longevity of the types they are creating. If you are developing an MMO with an update schedule of 3-4 months rewards should take roughly that long to achieve... Eureka took 2-3 weeks to get all weapons.
While I agree with you on adding longevity to the game, you can't force horizontal grind on vertical progression. Otherwise, people only get to enjoy their three to four months of work for a few days before the next new grind releases. If they complete it at all. You'd have to change the core itemization design first, then move in that direction.