

I think these are great suggestions. As far as content for larger parties I don't even think it would be difficult for them to implement. I would even be for a system where you could do existing content with larger parties and the difficulty would scale with it.
These would be good steps, I second that. I also think it'd be great to see - which is implied but not explicitly stated here - the flexibility to run content without having exact numbers of people. Part of what made FFXI's content so flexible is that you didn't need to have exactly 6 people in a party, exactly 18 people in an Alliance, exactly X healers, Y tanks, Z damage-dealers. I don't think it's any surprise that Palace of the Dead was the most successful content off-shoot that SE designed: it features precisely this flexibility. It would be fantastic if this flexibility could extended to other areas of the game. I particularly think that it would be a boon for statics, because it would reduce the difficulties associated with a member not show up occasionally.
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