Results 1 to 10 of 346

Hybrid View

  1. #1
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    @Vhailor: You do have a point, even though I have a hard time believing that someone that plays games for fun or is a fan of something can truly be 100% objective. I am not saying that one cant see the faults of a system (like you pointed out with the exp ratio) and imo its probably easier with something like a movie but a game?

    For example if you hate plattformers and yet you have to review one. Can one be truly objective in it? Isnt there always a part that will influence this? In the end I believe that fun alone is not good but still something that SE can use for future content.

    If someone posted that they found Eureka fun, then for us this is not really a deep look at it but SE can say that this person liked the way it was done. So if more people are of this opinion they know that their content works because people find everything as fun. If someone writes that they dont like the content itself but found it at least fun with friends, then SE can take from it that some people will do content that they dont like if they can do it with their friends. If someone writes that they did not find it fun because of x then SE might know that x might not be the way to go and can conclude what the people might like instead. All of this was founded on the feeling of fun with the input of why its fun or why its not.

    About Eureka and its content: Well in a recent interview they said that they have forseen that people might react that way (Fate trains) and even just wait in town for a spawn, so can it be really objective broken if they have forseen it and are fine with that? I do agree though that bugs exists and those might count into buggy content.

    But yeah maybe we are talking about the same thing in a different way. In the end its important to ask if they take our feedback into mind and listen because we players are the most important part in this (without us they could not produce the game further) and for me it feels like they dont often listen that good. I mean otherwise I just question why we have something like Diadem 2.0 if they did..
    (1)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  2. #2
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Alleo View Post
    @Vhailor: You do have a point, even though I have a hard time believing that someone that plays games for fun or is a fan of something can truly be 100% objective. I am not saying that one cant see the faults of a system (like you pointed out with the exp ratio) and imo its probably easier with something like a movie but a game?

    For example if you hate plattformers and yet you have to review one. Can one be truly objective in it? Isnt there always a part that will influence this? In the end I believe that fun alone is not good but still something that SE can use for future content.
    I imagine reviewers have to do this all the time. I'm sure organizations like PC Gamer or IGN or whatever try to place people into their 'preferred' areas, but what if nobody on the staff particularly loves racing titles? They still have to review it, and their reputation will be dinged if they don't offer a reasonably objective analysis. I'll admit it's a lot to place on the shoulders of forum-goers, but this is why I think SE has to take action themselves. They're the ones working on FFXIV, the ones who will be tangibly impacted if the game begins to falter or fail. Their livelihoods are on the line: they arguably can't afford to take a simple-minded approach (are people saying it's fun or not upon release).

    Quote Originally Posted by Alleo View Post
    If someone posted that they found Eureka fun, then for us this is not really a deep look at it but SE can say that this person liked the way it was done. So if more people are of this opinion they know that their content works because people find everything as fun. If someone writes that they dont like the content itself but found it at least fun with friends, then SE can take from it that some people will do content that they dont like if they can do it with their friends. If someone writes that they did not find it fun because of x then SE might know that x might not be the way to go and can conclude what the people might like instead. All of this was founded on the feeling of fun with the input of why its fun or why its not.
    I'm not so sure this is the case. The problem here is a lack of visible alternatives. SE would be making a massive assumption if they judged a 'this is fun' message as 'we did good, let's keep at it', which is something I feel they've done for quite some time now in XIV. To again use Eureka as an example, let's say someone tells SE 'yeah, this was fun.' Well, the next question would be, how fun? Are we talking a 6/10 review, 7/10? Is it an 11/10? Without knowing even that surface level of detail, the feedback almost has to be discarded entirely; it's useless from a development-guidance standpoint. So, yes, you're right that SE can view this as evidence of a job well done - but they really shouldn't.

    Quote Originally Posted by Alleo View Post
    About Eureka and its content: Well in a recent interview they said that they have forseen that people might react that way (Fate trains) and even just wait in town for a spawn, so can it be really objective broken if they have forseen it and are fine with that? I do agree though that bugs exists and those might count into buggy content.
    I'd be interested in the source here, but I'd suggest that this actually worsens the situation. It means they're either lying to us to save face, or they actually outright ignored a strongly likely outcome from a balancing perspective in order to release content in a problematic state. I'd prefer ignorance to intent, speaking personally. I'd also hesitate to define 'broken' content as something SE didn't intend or foresee. I mean, Microsoft surely foresaw many of the downsides to imposing forced updates on Windows 10 users. That still doesn't excuse them from the myriad problems that arose from this process, particularly in the first couple of years of Windows 10's lifespan. Broken design is broken design: the intent and supporting design / development didn't match the outcome, in a way that proved problematic to a non-trivial population of end users. Foreseen or not, it's still a problem.

    Quote Originally Posted by Alleo View Post
    But yeah maybe we are talking about the same thing in a different way. In the end its important to ask if they take our feedback into mind and listen because we players are the most important part in this (without us they could not produce the game further) and for me it feels like they dont often listen that good. I mean otherwise I just question why we have something like Diadem 2.0 if they did..
    I think we are. I think if we contrast what we have right now with what we had when 2.0 was being developed and just after release, we'll note there's less player feedback, less community outreach. During ARR's development and aftermath, Yoshi-P stressed the value of not developing in a bubble. By all appearances, he's no longer practicing what he preached. Oh, sure, he's still doing the 'Live' letters, he's still doing the media appearances, but they're all so carefully insulated and controlled, they aren't achieving the desired result.
    (2)

  3. #3
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Vhailor View Post

    I'd be interested in the source here, but I'd suggest that this actually worsens the situation.
    There are several interviews where he stated that they have forseen that people would wait in town thus even discussed if they should put something in it to punish people but decided against it. Thus it feels like they know how its going to be played. (I mean even the Japanese players are waiting in town) Also seeing how Fates give the most rewards, I cant just see how it would have gone any other way. The thing that shocked me more was his one sentence where he said that more people went into this just for fun instead of rewards..which I kinda wonder how they got that information? I mean they have no surveys, both forums were quite more negative about Eureka and even quite a few that liked it had negative things to say..thats were I sometimes get the feeling that they reading their numbers how they want them to be..

    About perform and other minor stuff: I like them theoretically, I just have a problem how much time they put into that since they released it while we lack good longtime content. If we had that they could introduce new minor stuff and I would not care but maybe they should really take a good look at their core content before putting so much work into side stuff. Heck even Yoshida said that they used a bit too much for perform..

    PVP, perform, fashion report and so on...all that has their place in the game because people need something else next to all fighting..but please only if we have enough of the core things done.
    (1)
    Last edited by Alleo; 06-25-2018 at 08:28 PM.
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.