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  1. #1
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Honestly Vhailor has shown the point I'm making in a much better way that I can do.

    The fact that Eureka leaves a bad impression to a newcomer is not subjective, because if that wasn't the case we wouldn't have had ppl complaining about it and the problem is the complete lack of momentum it gives you when you get inside.
    Compare it to Potd. The first 10 floor of Potd are a joke even though you are in a depowered state just like eureka.
    See what am I going for? The moment you enter Euereka you are meet with a giant wall that doesn't really presents you the content correctly, meanwhile the first floor of Potd really eases you in, even though you are back at your origin you are still the alpha male of the zone it empowers you and makes you want to go, while in Eureka you are weak as shit and then after 20 kills or so you get you protean and you see you need mh I think 2k or so to get what you want from there.

    See the problem? if you are neutral to both content the fact that potd empowers you while eureka makes you feel like you are against a wall will make you gravitate towards potd more than eureka.

    Problems in game designs are rarely subjective because they have impacts on how they work.
    Let's take a laughing stock, lord of verminion. I can tell you that if games of verminion took let's say 30 secs to 1 min, the reception would've been better, what's the problem with verminion? Overxtending, SE went too much deep into a minigame and made it too much complex for it's own good. Gold Saucer is just a side activity zone for optional rewards as such content within it should never overstay it's welcome.
    Another example could be the greed only rule for 24 man raids, I mean......yeah.....
    (3)
    Last edited by Remedi; 06-24-2018 at 08:02 AM.