Quote Originally Posted by Vhailor View Post
Very good point. Also, again, it cannot be said enough: the XIV dev team is shooting itself in the foot by creating throwaway content.

It's bone-headed stupidity to design content, and then relegate it to the trash (err.... Roulette*) heap after six months. It massively increases pressure on the development team to churn out content rapidly, because the core available content isn't augmented by what you're developing - it's almost entirely replaced. This argument is even more critical if there is a shortage of experienced developers on Yoshi-P's team. They're making some really bad decisions.
It also true that the reason why such content exist is because they catered too much to the fast food community imho.
I'm starting to believe that hoever it's less than a yoshida's policy and more a company policy tbh.
In a recent interwiew Yoshida used as an explanation for why they are spreading out content the exact same words for why 1.0 had the fatigue system.

That makes me think that SE got burned badly by the controversy of players fighting mmmh I think it was pandemonium warden or absolute virtue for X hours in FFXI (notice how he asked mrhappy if he slept when they met at E3). As such players well-beign is a sensible topics for them and this is affecting their decisions. I mean it's a supposition but it does fit if you think about it

I mean even FFXV can't be possibly considered a grindy game and FF game (and JRPGs) have been always considered to be grindy