Agreed on all points to your post above Vhailor. The forums kinda messed up my other reply, so I'll copy and paste what I had for the edit, but I lost the original response.
Speaking strictly personally here - I don't think the solution to the issue is "more grind" or intentional roadblocks/slowdowns. The problem lies in the fact that the core content systems are shallow and binary. Imagine if a piece of content was actually fun for longer than the handful of times it's meaningful? I know fun is subjective, but treat it this way: If you remove the rewards - would you still participate consistently?
The actual code is optimized quite well for sure. It's actually one of the common points I praise about the game., but it having a redeeming feature of two isn't enough to offset how:
- Awful the netcode is
- Overly reliant on menus
- Clunky
- Bloated
In addition - I very strongly suspect you do not have a source to corroborate your statement that the game was designed for only 600K players OR that the game has 5M players.
Please edit your post to remove the misinformation.
Agreed wholeheartedly. This would be the equivalent of designing a race car to enter in the Formula 1 equipped with a Toyota Prius Engine. It's an idea so bad that people should have intervened, but no one did. Yet somehow they're still surprised by the outcome. If that doesn't demonstrate an out of touch perspective I don't know what does. AND to add insult to injury that doesn't even count the fact that they needed to add features to Eureka to make it tolerable in a hot fix. Stuff that any junior level intern with 20 minutes could have identified.
No. This doesn't actually change anything. That is not unpredictable. That would be awful. What they need to do is design actual meaningful content with scale-ability and replay-ability.
You know? or you feel/think? Do you have a source for this? I'd be interested to read it.
I agree with most other points. I think creating an EX primal level 24 man alongside the normal version would be welcomed by the midcore community. I'd argue to make it 8 man though if I was speaking personally.