That could potentially alleviate the Glamour log issue, but there are still the other problems I mentioned. The clipping one, for instance, is huge. Do I want to wear a big hat? Well, I'd best be fine with hiding my displayed weapon, because it's going to clip. Do I want to wear a skirt? Well... there really aren't any good options for that unless I want to pretend like my character always has her hands in a pair of nonexistent pockets. The texture resolution is also an issue: as soon as I zoom in much, it just looks like ass relative to modern titles. It's interesting that you mentioned D3, because while D3's transmog system is effortless to use, the items themselves look like crap if you zoom in on your character or are looking them over. This isn't an issue for D3, since transmog is very much an additional 'why not' feature, but in FFXIV, when Glamouring is positioned as a significant objective for players, I think we'd just swap usability complaints for different ones (we need high resolution textures; we need to address clipping; why don't we have equal outfit opportunities across genders and races; can we have a butt slider; etc.).
As a result, I really think that SE should stop positioning Glamours as being such a large part of the game. Stop advertising them in patches. Stop charging so much money for them on the cash shop. Stop locking key ingredients behind content walls on par with, or surpassing, the best available crafted combat gear. Then, refocus all that effort on building the high-quality, durable content that XIV is so sorely lacking. With a bit of luck, this will mask a lot of the game's issues, because XIV's engine is fine for delivering battle content, at reasonable scales, in tremendously immersive maps. It's terrible at Glamours. Why focus so much effort and attention on an area of the game that exposes all the shortcomings of the engine and back-end?