Yeah their exact patch content cycles are so predictable to the point where we know exactly what we're getting every single time which is basically the same rehashed content with a slightly different flavor.

What we desperately need is harder difficulties for every single piece of group content that gets released. First off, 24 person raids would benefit heavily from a harder difficulty because then different 8 person savage statics can link up with eachother and take on the challenge together. Dungeons desperately needs harder difficulties but that's obviously not going to happen. Ex versions of primals and even the current savage mode raids need harder difficulties but I know for certain that all of the above just isn't going to happen. Ultimate fights were a good thing but we won't be seeing any more of those for a very long time because only a single person on the development team is capable of creating these fights.

If there is no higher challenge to be had then there is literally no reason to even continue playing so i'm just done. Good thing they can continue turning profits off of the lowest common denominators who by some miracle, actuallly enjoy all this braindead content that's being pumped out. It's just not for me.