Post I was gonna reply to got deleted, but I actually really enjoy the alliance raids. They worked out how to design really fun large-scale battles starting from TWC of Mhach and now they've done 4 in a row at that level of quality. I didn't mind repeating Ridorana many times for the TT card because I have fun in there. They are even debuting new mechanics with each one like Argath's truth/lies and Construct's computation.

They could shake up the patch structure and reward structure, but on pure encounter design and aesthetic beauty I think the team are operating at a very high level. They are doing the best they can within the limitations of this game engine and fast patching schedule. I think the main thing people are wishing for is just more surprising elements in the structure of the game as a whole like how progression works for growing our characters.