You said other developers are silent and SE wasn't. That's very heavily implying that you believe one is better than the other. You've since clarified your position though so we can move on from this though.
You didn't dispel anything and it's not a myth, it's real. SE uses that excuse by a staggering margin for many technical requests the playerbase requests. Everyone knows that other companies suffer from it. That's common sense.And I was also trying to dispel this myth some people believe that SE experience an outstanding epidemic of server and engine limitations compared to other mmos when the truth is all dev teams experience them daily. It just so happens SE openly mention theirs very very often.
Agreed. I will retract my statement that you are a white knight. You've successfully demonstrated the ability to have a rational discussion and cite logical examples to clarify your position. I respect that.And to dispel this idea that I'm a white knight. snip
Hey Buddy, haven't seen you on MMO champ in a while.
Just wanted to chime in on this one - while it's true that FF14 has more dungeons (by end of expac) than WoW does, I'm not sure that we can simply measure quantity vs. quantity and call it even.
FF14 dungeons are exceptionally linear and follow the exact same formula each time. To add to it, they're extremely narrow in focus (i.e. rewards, target playerbase, etc.), lack depth, and are released 1 to 2 at time.
WoW dungeons start you off with a lot more variety and are considerably more deep, as well as offering scalable challenges and rewards for multiple player types. Not only that, but they aren't identical in format or layout.
So while it is a factual statement that FF14 produces MORE dungeon content than WoW, I'm not sold that it's a fair comparison.
Upgrading your games codebase from UE3 to UE4 is not some one script and done affair. It's a complete redesign of the games code...A commendable effort...
But one that sounds significantly less impressive when you consider that it's from one version of the game's engine to a new version of the same engine, and much/most (and possibly all) of the work actually developing that engine was done by an entirely different company.
This is pretty reductive - but it's not far off. If SE developed more deep/robust content they could mitigate some of this risk. It would allow times when they devote more effort to QoL to not be so painstakingly shallow for the playerbase.