It's a very common joke.
SE has tons of money but acts as though they only have the money of a small indie dev.
As far as this question of "why did they answer THOSE ONES" I guess what I'd have to say is that when asked what they would have thought the better questions to ask would have been, it's almost always stuff that you can't really answer in the Live Letter. What are the plans for upcoming classes, what are forthcoming changes in balance between jobs, discussion about possible exploits or botting, etc.
I don't think the devs are out of touch at all, in fact, I believe they're very in touch. Many of the features and things we have asked for make it into the game. Sometimes not in the way we envisioned, but they are definitely listening. But I think this game gets limited a lot by legacy code and the fact that SE seems to be reluctant to put the money the game makes back into it.
Last edited by Elamys; 06-14-2018 at 09:12 AM.
cerise leclaire
(bad omnicrafter & terrible astrologian)
To be fair, Square Enix was in a very bad spot financially prior to ARR. They've had ~4 years of success with this game, but that doesn't mean they're suddenly going to start tossing crazy money at every project or game.
To be fair on that end, you really can't blame anyone else but SE for putting themselves in that situation though. Part of the reason they were in financial difficulties was because of project mismanagement and the sheer bloat they forced into their games that made them almost impossible to recoup costs on. There is a reason the first Tomb Raider reboot was considered a financial bomb in spite of the fact that it sold /very/ well by industry standards. (4 million copies as of the time they released the statement that it didn't meet sales expectations, which were nothing to sneeze at, at the time) That's not even getting into FFXV's hardships that would have ended the franchise, and the money lost after years of work were scrapped, or their justification for putting out Hitman so piecemeal. Their games have always been well received with a few exceptions. They just have a bad habit of throwing too much money at them whilst bungling the development in the process.
Last edited by Enla; 06-14-2018 at 09:42 AM.
I don't think anyone's asking them to "toss crazy money" at FFXIV but from the way they talk in response to some of the questions, you'd think this game made like $100 a year. This MMO struggles to do basic things any other MMO on the market can do with ease.
They're certainly not struggling now, though. If you're interested in digging into the numbers a little, here's their recent earnings report. http://www.hd.square-enix.com/eng/ne...q4earnings.pdf
There's also this article from last year: https://www.gamespot.com/articles/sq.../1100-6454795/
In short, for that year at least, FFXIV was a major income generator for SE but seems to be floundering in being adequately funded. Like Enla said they seem to struggle with balancing the quality of their content vs. the pocketbook.The publisher also called out Final Fantasy XIV as a top performer during the period, with the new expansion, Stormblood, helping to boost subscribers and revenue.
Last edited by Elamys; 06-14-2018 at 09:44 AM. Reason: i'm tired
Agree with most of that except "ugly immersion breaking bike." Call me whatever you like but a motorcycle is probably one of the lesser immersion breaking things that have been introduced.
I was a little confused by the response on character options. Is he saying it's a server issue? If that's the case then more options shouldn't be an issue because the server has to give that whole array of settings for each character loading in anyway. Whether it's option A or a new option X, it should still be sending around the same amount of data while the actual bulk of what's loading is sitting client side.
While I'm also not super-excited about the bike, you have to realise that (1) a lot of people actually wanted and requested it and (2) the ingame dev-team and the mogstation-people or two seperate things. Creating mogstation content doesnt take away from ingame-content.
You're talking a lot about how character creation and the look of your character is the most important aspect of the game... for you.
Please notice that that doesnt has to be the case for everyone - I for once never understood fantasia-addicts and people change the look fo their character every other week. (I might be a bit extreme though - I love my character and wouldnt want to change her)
My point is: They need to find a balance between dungeons, raids, cosmetics, mounts, trials, glamour and so on and so on. Things that take a lot of time - like character creation - but dont create a lot of playtime are probably low on their list for that very reason.
Do you truely believe that your friends stopped playing because there arent more facial options and no buttslider? Or did they stop playing because there was no content they could play?
While personally I think the bike is ugly, at least it looks better and more in-place in the game than oh, idk... ANYTHING FROM THE YOKAI WATCH EVENT
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