My wishlist for SCH abilities in 5.0

1) Ruin II to be upgraded to "Sear", as a 150-160 pot spell.

2) Meltdown, as an Aetherflow ability that has about 280-300 potency but doesn't give MP back, unlike Energy Drain.

3) Reserve Tactics, making the next Galvanize on the target instead only come into play/mitigate if the target would take 25% or more of their health in damage (would mitigate that hit)