I love it when people spend so much time and energy explaining how adamant they are about not caring about a thing.
That said: When I saw that in the patch notes, I inhaled and laughed, repeatedly, before bringing it up in my FC's discord.
I love it when people spend so much time and energy explaining how adamant they are about not caring about a thing.
That said: When I saw that in the patch notes, I inhaled and laughed, repeatedly, before bringing it up in my FC's discord.



Last edited by NessaWyvern; 06-12-2018 at 07:47 PM.


You are the only one I've seen saying so, so unless you had a really lucky time in Diadem, Eureka is nothing like it. If only Diadem had been like Eureka...
I'm going to agree to some extent here about Dia-reka. Recently, in late 4.2, a few achievement hunting sorts and I got the ball rolling with a Diadem linkshell and daily runs to Diadem 2.0. Lots of people joined, including a few groups from other servers, when the big night came and so many of us finally downed an Emergency Mission.
Anyways, my point here is this: You can easily see the similarities between Diadem 2.0 and Eureka Anemos. Anemos is basically one part Diadem 2.0 and one part FFXI refitted with FFXIV's system and limitations, with a semi-nifty elemental wheel thrown in and the Mystic Quest (sorta) version of Pazuzu instead of XI's dark oger model. Diadem's features are all too apparent.

But eureka has full instances daily and people enjoy it. So yea... there is that. The only thing worse than Diadem is your post! You may not like it, but others do...


To be fair, the Greed-only thing was more of a problem for older raids than for the current raid. In the current raid, gear is still locked and none of it can be desynthed or exchanged for GC points. Basically, if someone is rolling against you, it's because they actually need the gear (possibly for glamour, but that's still a need) - they aren't just lotting items willy-nilly. Players (tanks especially, who previously had NO competition) DID wind up having more competition than they used to, but not a lot more competition.
It's the older raids for which this change was an unmitigated disaster. Anyone can lot anything for any reason in the older raids, and that meant that folks looking for specific pieces of gear (generally for glamour) had competition from people with non-specific reasons for wanting the gear (desynth and GC points). Many folks lot everything in those raids, and sort out later how they want to process the pieces they get.
In all fairness, Eureka is current, with relevant gear, while the Diadem is dated. I'll confess that I pretty much gave up on Diadem forever when I saw the dino-grind the original version became - but much later on, I occasionally tagged along for Diadem v2.0 parties looking to collect Spoils to get the mount, and found that the changes had MUCH improved it. There was actually incentive to do things other than mindlessly grind mobs, to actually complete the Diadem quests assigned. I never saw an Emergency Mission, but if this was the Diadem that had been there originally, I probably would have spent more time there. And I say all this as someone who actually enjoyed Eureka.
Perhaps they should of kept the Greed Rule for all of the Alliance raids except for the most recent one (Ridorana), which isn't even in the roulette currently anyway. Most players that are running older raids will mostly roll on gear for glamour purposes more than anything, (Rabernastre could be an exception) so I don't think the rule was totally a bad idea, just it isn't best to implement with the newest content for those that need the gear for actual stat purposes.




I can assure you, most of the people I know who are almost constantly in Eureka are not in there because they enjoy it - quite the opposite, actually. But it was literally the only content available for a long dry spell between patches, and SE locked dyeable AF gear behind it, not to mention the relic. But I don't think I've ever seen anyone in-game who legitimately enjoyed Eureka.
On-topic though: I will actually be running the full length of Ridorana as my healer once more, as I had wanted to do before not only hearing of... but seeing how bad the All Greed BS was. I don't really know what SE was expecting when they dumped that in, but I'm happy the change has been reversed and things are proper once more.
Last edited by Kaoru_Nagisa; 06-12-2018 at 11:29 PM.
What's there to enjoy? Is it the 20 minutes half afk at Hazmat so you can zerg him with 150 people, collect a reward and move onto the next to repeat? Or the hour killing the same mob over and over in a group of 8 to gain a single level and no real reward?
The full instances are because you can cap mendacity, get decent alt gear, get your relic weapon and get a huge pile of materia to sell in one go.
Not denying some might enjoy that sort of content, but I very much doubt everyone is in there for the fun of it. I personally refuse to step foot in the place.
The pessimist in me wants to say that they'll still bring that question up...
It's now an easy to answer question.
They can claim they're going by the like ratios.
It spends time talking about something they've already adressed, and not something more 'difficult' to discuss.
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