It's already boring. This 'aura' version is just the same as deleting protect but doesn't require a major overhaul of enemy damage potencies to balance it.Why exactly do healers need this "perk" though? It's not like they're going to get excluded from content (except maybe in a fraction-of-a-percent of cases) if Protect doesn't exist. There's plenty of reason to party up with healers already.
You know, like getting heals.
Protect, as it currently stands, is a GCD tax for a passive effect. Making it an aura just makes it entirely passive. Passive auras are the most boring thing in game design.
But I'd rather it returned to a WHM skill.
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