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  1. #1
    Player
    KokonoeAiyoko's Avatar
    Join Date
    Aug 2013
    Posts
    661
    Character
    Pomf-pomf Footahnaree
    World
    Balmung
    Main Class
    Scholar Lv 80

    Protect should be changed into an "aura" Job Trait

    Essentially instead of how it currently works, all healers get a Job Trait that as long as you are in the party with one, you obtain the status of Protect indefinitely.
    (5)

  2. #2
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    I mean, it may as well be.
    (0)

  3. #3
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    The "delete protect" threads make more sense than this.
    (6)

  4. #4
    Player
    Saraphin's Avatar
    Join Date
    May 2015
    Posts
    275
    Character
    Dante Haiwindo
    World
    Ultros
    Main Class
    Goldsmith Lv 90
    Delete protect, down the overall DMG by that %, issue solved. no need to give a trait to healers.
    (0)

  5. #5
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    I feel like WHM should get back Protect for themselves but give them the PVP version, and Shell would be nice too they are iconic spells. The other healers get their unique utility why shouldn't WHM have something nice too?
    (8)

  6. #6
    Player
    dejiko_san's Avatar
    Join Date
    Jan 2014
    Posts
    269
    Character
    Princess Mae'a
    World
    Mateus
    Main Class
    Conjurer Lv 90
    Protect and Shell are original spells from the WHM job. If you don't want it, make it WHM only and buff it Everyone else has job specific buffs, we want ours back!
    (6)

  7. #7
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,314
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by dejiko_san View Post
    Protect and Shell are original spells from the WHM job. If you don't want it, make it WHM only and buff it Everyone else has job specific buffs, we want ours back!
    I agree, it should never have been made a healer role skill - please give it back to CNJ/WHM as an class spell! And as far as Shell went, it was rolled into Protect at ARR's launch automatically with the 'Proshell' trait (thus technically making it 'Wall' and not Protect, or at least, that's what it traditionally would have been in past FF games),probably for simplicity's sake (knowing that eventually once you get Shell it's just easier to cast the two together rather than seperately, something that always time consuming in FFXI having to cast one after the other.
    (0)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  8. #8
    Player
    The_Promised's Avatar
    Join Date
    Oct 2014
    Posts
    57
    Character
    Man Eater
    World
    Behemoth
    Main Class
    Marauder Lv 16
    Nah. Paladins can be the only ones allowed to use auras like on every RPG/MMO.
    (0)
    Hi

  9. #9
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    811
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Protect has always been awkward but the Developers seem to have a really narrow minded view of how and what Protect should do. It really feels like a waste of a Role Skill but Role Skills as a whole feel like a wasted opportunity. I would be happy if Protect didn't last 30 minutes. If it was only 5 minutes or less it would actually force you to apply it more but even then it barely does anything in terms of defense. I believe it's only like a 3 percent damage reduction. It's really just a visual reminder that your healer isn't AFK at the start of a duty now.
    (1)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Saraphin View Post
    Delete protect, down the overall DMG by that %, issue solved. no need to give a trait to healers.
    Protect doesn't reduce damage taken, though. It increases one's passive mitigation percentile by a portion of that percentile. Thus it affects tanks far more than others.

    ---> Simply increase all gear's Defense / Magic Defense by that %, issue solved.
    (1)

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