Essentially instead of how it currently works, all healers get a Job Trait that as long as you are in the party with one, you obtain the status of Protect indefinitely.
Essentially instead of how it currently works, all healers get a Job Trait that as long as you are in the party with one, you obtain the status of Protect indefinitely.
I mean, it may as well be.
The "delete protect" threads make more sense than this.
Delete protect, down the overall DMG by that %, issue solved. no need to give a trait to healers.
I feel like WHM should get back Protect for themselves but give them the PVP version, and Shell would be nice too they are iconic spells. The other healers get their unique utility why shouldn't WHM have something nice too?
Protect and Shell are original spells from the WHM job. If you don't want it, make it WHM only and buff itEveryone else has job specific buffs, we want ours back!
I agree, it should never have been made a healer role skill - please give it back to CNJ/WHM as an class spell! And as far as Shell went, it was rolled into Protect at ARR's launch automatically with the 'Proshell' trait (thus technically making it 'Wall' and not Protect, or at least, that's what it traditionally would have been in past FF games),probably for simplicity's sake (knowing that eventually once you get Shell it's just easier to cast the two together rather than seperately, something that always time consuming in FFXI having to cast one after the other.
Nah. Paladins can be the only ones allowed to use auras like on every RPG/MMO.
Hi
Protect has always been awkward but the Developers seem to have a really narrow minded view of how and what Protect should do. It really feels like a waste of a Role Skill but Role Skills as a whole feel like a wasted opportunity. I would be happy if Protect didn't last 30 minutes. If it was only 5 minutes or less it would actually force you to apply it more but even then it barely does anything in terms of defense. I believe it's only like a 3 percent damage reduction. It's really just a visual reminder that your healer isn't AFK at the start of a duty now.
Protect doesn't reduce damage taken, though. It increases one's passive mitigation percentile by a portion of that percentile. Thus it affects tanks far more than others.
---> Simply increase all gear's Defense / Magic Defense by that %, issue solved.
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