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  1. #21
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    When I go into PVP, I actually place the buttons for these "1-step combos" in several places, just so it feels like the normal version.

    What would you replace them with? What "innovative and interesting" combat mechanics would you put in the 8 slots we just lost use for? I know I sound a bit bitter, but I literally don't see the point of culling all the attack animations for "ease of use".
    (0)

  2. #22
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Ekimmak View Post
    When I go into PVP, I actually place the buttons for these "1-step combos" in several places, just so it feels like the normal version.

    What would you replace them with? What "innovative and interesting" combat mechanics would you put in the 8 slots we just lost use for? I know I sound a bit bitter, but I literally don't see the point of culling all the attack animations for "ease of use".
    It isn't getting culled. It's being consolidated into a single button, or a button per combo in the case of branching ones.

    I'd personally replace them with situational skills that make the standard rotations more dynamic.
    (0)

  3. #23
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Ekimmak View Post
    What would you replace them with? What "innovative and interesting" combat mechanics would you put in the 8 slots we just lost use for? I know I sound a bit bitter, but I literally don't see the point of culling all the attack animations for "ease of use".
    I would start by allowing all jobs to set all of the "Role Actions". I can't count the number of times I've thought to myself "Golly it would be mildly helpful if I'd remembered to set tank-stun for this 4-man dungeon, but oops, I still have Shirk equipped", "Hah, I remember this old dungeon mechanic that can be skipped with a Silence! Too bad nobody sets that role action!", or "Reprisal is neat in theory, but it's never getting top-5 pick". I know some people who would be happier if they didn't have to have a macro to Set Protect, Cast Protect, Swap In Different Role Action.

    Aside from that, I'm sure the dev team could come up with some other interesting actions or buttons. You know we're just going to get more and more actions with further level cap raises, and my standard 36-button hotbar situation is already bursting at the seams. They're probably going to be forced to address the button-bloat with the next expansion anyway. Heck, the default keyboard UI only gives you 24-buttons to work with before customization.
    (1)
    Last edited by Raldo; 06-19-2018 at 12:31 AM.

  4. #24
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Raldo View Post
    I would start by allowing all jobs to set all of the "Role Actions". .
    That's specifically what they don't want you to do.
    The point is that you have to make a choice. If you could have all of them then they could simply give back all the skills to jobs and that's it
    (Fine, there aren't that many choice when half the skills are garbage that can't be used out of solo content)

    A first good step would be
    1- Make mandatory kills baseline (like, truly mandatory) skills such as "taunt, lucid dream for healers, esuna, refresh, etc etc". (basically the no brainers. I don't consider rampart, largesse, shirk and some other as mandatories. they're just the only "good choice", but you can definitely do most content easily without them. Whereas Esuna, Taunt and Lucid Dream are somewhat more than vitals)
    2- Replace all the crap with actual good skills (or even traits) that would make player actually have a choice. Basically, makes things such as Largesse, Rampart and Virus less obvious choice.




    Some skills are simply bad because they're under tunned.
    For instance, Life Drain, if it were a 30-60sec cd with a very high healing potency (like a good 15-20k health, you can remove the dmg if you want), that would be good.
    Not something pro would use, but heck I wouldn't mind having a strong self heal once a minute for PF runs. That would have saved my life more than once

    Or a sprint cd reduction for melee, like a trait "sprint now has 30sec cd"
    What if healer had access to "Enhance rez - 360s, rez someone instant free without the stat debuff" or even "reduce the cost of Res and it's cast time by 50%", out of the sudden Swiftcast doesn't feel that "mandatory" anymore. Or at least I could use it with something else without fearing some will die within 60sec
    What if there was a trait : "Dying reset Lucid Dream cd" or "Triple the starting mp after being rezzed". Is it situational? heck yes, would it be an actual good choice for healers struggling on new encounter? For sure. there's nothing worse than dying after popping Lucid Dream to be rezzed with nearly no mp.



    I mean, there are tons of things they could add to make the choice actually relevant.
    Heck I wouldn't even mind if they'd reduced the choice to only 3 skills, as long as the core one are baseline. (namely, Lucid Dream taunt etc)
    (0)
    Last edited by Sylvain; 06-19-2018 at 06:43 PM.

  5. #25
    Player
    Nicodemus_Mercy's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    942
    Character
    Nicodemus Mercy
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Quote Originally Posted by Tex_Mex View Post
    WHM: Lilies need to either be removed, or updated to something that is actually relevant. The very minor cooldown reduction is barely noticeable.

    I like lilies just as they because they aren't relevant. Initially, SE got it into their head that EVERYONE needed a class gauge of some sort which I vehemently disagree with, and honestly I think SE realized it wasn't necessary either. I believe SE gave WHM a gauge that was intentionally low impact so as not to cause any drastic changes in game play for WHM and I am thankful for that. I like WHM as it is (and as it was prior to Stormblood). I would not want to deal with some weird mechanic like the BLM gauge on WHM.
    (0)
    How many men am I involved with? Well that depends... do you mean men as in males? Or just midlanders?

  6. #26
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Nicodemus_Mercy View Post
    I like lilies just as they because they aren't relevant. Initially, SE got it into their head that EVERYONE needed a class gauge of some sort which I vehemently disagree with, and honestly I think SE realized it wasn't necessary either. I believe SE gave WHM a gauge that was intentionally low impact so as not to cause any drastic changes in game play for WHM and I am thankful for that. I like WHM as it is (and as it was prior to Stormblood). I would not want to deal with some weird mechanic like the BLM gauge on WHM.
    Gauges are literally just timer and resource trackers that aren't aligned to your buff bar. A quick at-a-glance of your job specific mechanics that wouldn't get lost in the plethora of buffs that get tossed out on a constantly shifting bar.
    (0)

  7. #27
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,792
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kabooa View Post
    Gauges are literally just timer and resource trackers that aren't aligned to your buff bar. A quick at-a-glance of your job specific mechanics that wouldn't get lost in the plethora of buffs that get tossed out on a constantly shifting bar.
    Only sort of. It also gave rise to new, and often pointless mechanics just because they wanted to give everyone a job gauge. Things like Ninki and DRG gazes and the fairy gauge, which seem to exist solely because some dev thought the UI wasn't flashy enough.
    (0)

  8. #28
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Nicodemus_Mercy View Post
    I like lilies just as they because they aren't relevant. Initially, SE got it into their head that EVERYONE needed a class gauge of some sort which I vehemently disagree with, and honestly I think SE realized it wasn't necessary either. I believe SE gave WHM a gauge that was intentionally low impact so as not to cause any drastic changes in game play for WHM and I am thankful for that. I like WHM as it is (and as it was prior to Stormblood). I would not want to deal with some weird mechanic like the BLM gauge on WHM.
    To be fair, I did use "removed" as an option. It seems like removing the lily system would still fit your needs.
    (0)

  9. #29
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Brightamethyst View Post
    Only sort of. It also gave rise to new, and often pointless mechanics just because they wanted to give everyone a job gauge. Things like Ninki and DRG gazes and the fairy gauge, which seem to exist solely because some dev thought the UI wasn't flashy enough.
    Hey man, if you'd rather have a small icon with a number 0-100 for your stuff on your bar, more power to you.
    (0)

  10. #30
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,792
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kabooa View Post
    Hey man, if you'd rather have a small icon with a number 0-100 for your stuff on your bar, more power to you.
    That's not what I'm talking about. I do like seeing most of that info more prominently. That part is pretty nice (though I do use the simplified versions on almost all job.) What I'm questioning is why some of the systems exist at all. Ninki, for example, feels like it only exists because some dev said "NIN needs a job gauge" and then had to invent skills and traits around it. That's not innovation, just pointless bloat.
    (0)

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