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  1. #1
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Because the jobs in this game are already easy enough as it is. While I agree that 1-2-3 combos are not challenging in the least, they provide a punishment in the form of DPS loss if you hit incorrect buttons. There are already jobs to play in this game if you don't want to have so many buttons to hit. There are very few jobs; however, that provide much of a challenge to play well.
    That's not a challenge, that's just dexterity/memory/fat finger problems.It's not an error in judgement, it's just being trigger happy or being so focused on mechanics you mistakenly hit the wrong button. The difficulty of a battle should be the mechanics and teamwork. That said, reducing button bloat by consolidating DRG's basic rotation into 2 individuals buttons

    Button 1= DoT/Debuff combo: ID-DiS-CT-WT-FC
    Button 2= DPS combo: TT-VT(gives HT's buff)-FT-FC-WT
    Remove HT

    Bam, you just saved 8 slots by condensing 10 individual hotkeys into 2.

    Then, SE have more room to add interesting things to the jobs like more buffs/oGCDs and job-specific gimmicks to make gameplay more dynamic other than a basic rotation.
    (3)
    Last edited by Jonnycbad; 06-14-2018 at 01:39 AM.

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    The 123 combos remind me a lot of the SWToR's "auto" attack. Meant to have a button to push at all times while minimizing the impact of that button compared to other choices.

    PVP style combos where it's consolidated to its own button (Which is not the first implementation: The first game I played that used it was Aion, but even then that game hard horrid button bloat) allows for better slot of economy, which in turn allows for Standalone abilities to come back or be added.
    (0)

  3. #3
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Exactly. If they eliminated the cumbersomeness of button bloat, we could have more interesting job gauge interactions and more abilities instead of it being focused heavily around combos. Then they could bring back single GCD DoTs like Phlebotomize and Scourge.
    (0)

  4. #4
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Jonnycbad View Post
    Exactly. If they eliminated the cumbersomeness of button bloat, we could have more interesting job gauge interactions and more abilities instead of it being focused heavily around combos. Then they could bring back single GCD DoTs like Phlebotomize and Scourge.
    I think this argument comes more from console players who have very limited numbers of buttons to be able to use. I use a razer Naga, so I literally can put 30+ buttons onto my mouse alone (factoring in shift+keys) and then I still have room on my keyboard for even more if I want them. Maybe adding an option for console players to reduce those buttons would be an alright addition, but I would prefer it to be an option and not a complete change. I strongly feel that this game is too easy already and actually do like the additional challenge that comes from having so many keybinds. It is worth noting though, that I have been an MMO player for a very long time, so I don't have any issue with lots of keybinds, but I can see how it would be annoying if you were playing on console with a controller.
    (0)

  5. #5
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    You shouldn't need a specific mouse to play a game.
    (5)

  6. #6
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    When I go into PVP, I actually place the buttons for these "1-step combos" in several places, just so it feels like the normal version.

    What would you replace them with? What "innovative and interesting" combat mechanics would you put in the 8 slots we just lost use for? I know I sound a bit bitter, but I literally don't see the point of culling all the attack animations for "ease of use".
    (0)

  7. #7
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Ekimmak View Post
    When I go into PVP, I actually place the buttons for these "1-step combos" in several places, just so it feels like the normal version.

    What would you replace them with? What "innovative and interesting" combat mechanics would you put in the 8 slots we just lost use for? I know I sound a bit bitter, but I literally don't see the point of culling all the attack animations for "ease of use".
    It isn't getting culled. It's being consolidated into a single button, or a button per combo in the case of branching ones.

    I'd personally replace them with situational skills that make the standard rotations more dynamic.
    (0)

  8. #8
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Ekimmak View Post
    What would you replace them with? What "innovative and interesting" combat mechanics would you put in the 8 slots we just lost use for? I know I sound a bit bitter, but I literally don't see the point of culling all the attack animations for "ease of use".
    I would start by allowing all jobs to set all of the "Role Actions". I can't count the number of times I've thought to myself "Golly it would be mildly helpful if I'd remembered to set tank-stun for this 4-man dungeon, but oops, I still have Shirk equipped", "Hah, I remember this old dungeon mechanic that can be skipped with a Silence! Too bad nobody sets that role action!", or "Reprisal is neat in theory, but it's never getting top-5 pick". I know some people who would be happier if they didn't have to have a macro to Set Protect, Cast Protect, Swap In Different Role Action.

    Aside from that, I'm sure the dev team could come up with some other interesting actions or buttons. You know we're just going to get more and more actions with further level cap raises, and my standard 36-button hotbar situation is already bursting at the seams. They're probably going to be forced to address the button-bloat with the next expansion anyway. Heck, the default keyboard UI only gives you 24-buttons to work with before customization.
    (1)
    Last edited by Raldo; 06-19-2018 at 12:31 AM.

  9. #9
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Raldo View Post
    I would start by allowing all jobs to set all of the "Role Actions". .
    That's specifically what they don't want you to do.
    The point is that you have to make a choice. If you could have all of them then they could simply give back all the skills to jobs and that's it
    (Fine, there aren't that many choice when half the skills are garbage that can't be used out of solo content)

    A first good step would be
    1- Make mandatory kills baseline (like, truly mandatory) skills such as "taunt, lucid dream for healers, esuna, refresh, etc etc". (basically the no brainers. I don't consider rampart, largesse, shirk and some other as mandatories. they're just the only "good choice", but you can definitely do most content easily without them. Whereas Esuna, Taunt and Lucid Dream are somewhat more than vitals)
    2- Replace all the crap with actual good skills (or even traits) that would make player actually have a choice. Basically, makes things such as Largesse, Rampart and Virus less obvious choice.




    Some skills are simply bad because they're under tunned.
    For instance, Life Drain, if it were a 30-60sec cd with a very high healing potency (like a good 15-20k health, you can remove the dmg if you want), that would be good.
    Not something pro would use, but heck I wouldn't mind having a strong self heal once a minute for PF runs. That would have saved my life more than once

    Or a sprint cd reduction for melee, like a trait "sprint now has 30sec cd"
    What if healer had access to "Enhance rez - 360s, rez someone instant free without the stat debuff" or even "reduce the cost of Res and it's cast time by 50%", out of the sudden Swiftcast doesn't feel that "mandatory" anymore. Or at least I could use it with something else without fearing some will die within 60sec
    What if there was a trait : "Dying reset Lucid Dream cd" or "Triple the starting mp after being rezzed". Is it situational? heck yes, would it be an actual good choice for healers struggling on new encounter? For sure. there's nothing worse than dying after popping Lucid Dream to be rezzed with nearly no mp.



    I mean, there are tons of things they could add to make the choice actually relevant.
    Heck I wouldn't even mind if they'd reduced the choice to only 3 skills, as long as the core one are baseline. (namely, Lucid Dream taunt etc)
    (0)
    Last edited by Sylvain; 06-19-2018 at 06:43 PM.

  10. #10
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    It's not so much an issue as it is job identity. Classes will eventually be phased out, so SCH and SMN will need to stop sharing certain skills and mechanics (Aetherflow). Personally, I think SCH should retain Aetherflow and all AF abilities and DoT spells and Summoner should be revamped like Bard was and made to focus less on their DoTs and Aetherflow and more on their flares and Summoning.
    (0)

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