Well if you dident know hopefully this helps.
Primary Attributes
The Primary Attributes on a character govern their physical, magical, crafting, and gathering prowess. Each category of Strength, Dexterity, Vitality, Intelligence, Mind, and Piety form the basis for how well a character can fight, create, and acquire. They can be increased through the use of Attribute Points.
Strength - Increases physical weapon damage, increases shield block (damage prevented) Synthesizing: Blacksmith (primary tool), Armorer (secondary tool) Gathering: Botanist
Vitality - Physical defense, increase HP (For Disciples of War, 1 vitality = 14-15 HP. For Disciples of Magic 1 vitality = 8-10 HP) Synthesizing: Carpenter (primary tool), Armorer (secondary tool), Leatherworker (primary tool) Gathering: Miner
Dexterity - Physical weapon accuracy, chance to evade, critical hit rate, parry rate (some weapons) Synthesizing: Goldsmith (primary tool), Weaver (primary tool), Carpenter (secondary tool) Gathering: Fishing
Mind - Magic spell defense, healing spell potency (+1 HP per 2 mind), increases MP (For Disciples of War 1 mind = 2-3 MP. For Disciples of magic, 1 mind = 9-10 MP) Synthesizing: Culinarian (primary tool), Blacksmith (secondary tool), Weaver (secondary tool) Gathering: Miner
Intelligence - Offensive magic spell potency Synthesizing: Alchemist (primary tool), Goldsmith (secondary tool), Leatherworker (secondary tool) Gathering: Botanist
Piety - Magic spell accuracy (reduces chance attacks will be resisted), increases magic defense Synthesizing: Alchemist (secondary tool), Culinarian (secondary tool) Gathering: Fishing
Elemental Attributes
The Elemental Attributes govern a character's affinity with each of the 6 elements. Each category of Fire, Ice, Wind, Water, Lightning, Earth affect the type of crystals a character tends to gathera, resistances to elemental damage and strength of elemental attacks. They can be increased through the use of Element Points.
Info from http://www.eorzeapedia.com