Lol, okay what on earth? Who said that raise is why Summoner is better than RDM in a speedkilling environment? Summoner is better than Red Mage anywhere out of bleeding edge world first blinder than a bat progression because its damage dwarfs RDM's, to the point where numbers look comparable to a BLM's numbers, while at the same time providing damage utility on top of it.
That said, I'm not saying I want RDM to be competitive in a speedkilling environment. I would just like the ability to optimize further so I don't feel quite so far behind myself if I were to play a job I like less than RDM.
If we're going to argue subjective value of verraise, I get about as much use out of it as I would a SMN's raise, because my group wipes up in order to understand prior mechanics better before working forward through future mechanics. Sure, I could zombie us forward and we could "see" mechanics further on, but the group would be on the back foot trying to recover, and no meaningful progression will happen.RDM's do have powerful utility, it's just not the utility that some want and thus should ask for something indicative of that, not nerfing SMN or overbuffing RDM
Being able to spam raises also isn't anywhere near overpowered enough to be mandatory when there are just as many if not more Summoners clearing UwU (not to mention UCoB) and world first UwU was a SMN, not a RDM. For the most part, a Summoner is just as good in progression as a Red Mage, and they're just as good if not better outside of it.
The issue this thread is raising is Summoner is competitive both in progression and in speedkilling, whereas its peers are either only competitive in the former, or are competitive in neither. Before I'm accused of saying "nerf SMN," yes, I think SMN is in a good place because the caster role is fighting MCH and MNK for the fourth slot.
Now, if we're done talking about raise spam, which is an ability I don't think any DPS should have...
I'll repeat my stance:
Summoner is in a good place. It is in the area of balance that RDM and BLM should also inhabit. Red Mage needs a buff in the areas of lining its bursts up with raid cooldowns; an ability akin to Machinist's "Cooldown" would be ideal, as it would allow us to line up with everybody with every minute-to-minute burst. This would allow Red Mage to be able to optimize their damage outside of progression and bump their numbers up ever so much. This cooldown change is something Phenomena agreed with, also.