Quote Originally Posted by Dualgunner View Post
it would allow us to line up with everybody with every minute-to-minute burst. This would allow Red Mage to be able to optimize their damage outside of progression and bump their numbers up ever so much.[/B] This cooldown change is something Phenomena agreed with, also.
Allowing manafication to give 3 free enchanted abilities would help the job to burst with all the buffs on the 2 minute mark, it’d even give them 2 full melee combo’s in a pot window since their mana gauge wouldn’t be expended upon using their combo and give their AoE a lot more urgency instead of having to get to a reasonable amount of gauge than doubling that value. Maybe allow Holy/Flare to be AoE to give RDM some nice options when facing 2 enemies where moulinet won’t be as good.

Consolidate Jolt 2 and impact pls, im dying for this as a controller player. That cooldown idea is kinda neat