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  1. #11
    Player
    Megguido's Avatar
    Join Date
    Jul 2017
    Posts
    145
    Character
    Minati Illu
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Capn_Goggles View Post
    Because being able to raise people isn't useful outside of initial progression and pubs, and players want their job to be viable at all times and not just when people are dropping like bricks in the water. Being able to spam raise is useful, but it comes at the expense of having a useful DPS kit in a game where, frankly, the only things that matter are damage output and your ability to better others' damage outputs.
    Cause, yeah, progression is definitely not a big part of raiding. /s
    It's actually the case. All jobs are viable. We cleared Sigmascape savage just fine with a RDM. With a SAM and a BRD (and no DRG). If people don't mess up, enrage timers aren't even close. And if people mess up, we can actually chain raise and try to push as far as possible. Please tell me how you raise two people in the middle of Trine as SMN.

    If you don't want to destroy your DPS when raising as a SMN, you have to keep Swiftcast and use it when you're either not in DWT or in Bahamut phase. RDM's uninterruptible burst window is like 7s long (melee combo + flare/holy). SMN's is 16s (or 36s every other minute). Also SMN's pet can be killed by some AoEs (often AoE tankbusters like Hyperdrive, if the pet is too close to the tank after moving for example), and Swiftcast is very handy to summon it back.

    I mean, there are several possibilities to answer players' call about RDM:
    - Boost their damage to SMN's lvl, and you get a SMN with an easier rotation and a chain-raise
    - Boost their damage and nerf their raise, so you basically have two identical jobs. SMN and RDM would both have the same damage, the same raise, the same party buffs (yay embolden and radiant shield)
    - Give them a party boost to make its damage contribution higher

    What makes RDM special IMO, is its ability to raise people so fast, the straightforward rotation, and the ability to burst very easily (ghost cheese on O5S works wonders with a RDM for example).

    Sounds like DRK "mains" that complain WAR is doing everything better than DRK.
    (1)
    Last edited by Megguido; 06-19-2018 at 03:54 PM.