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  1. #1
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Of course it is always the smn mains that say the other casters are fine.. lol
    Have you not played Red Mage for end game? It really is as bad as most players have been saying so in this thread.
    So what are players saying, Red Mage has a niche to what, perhaps introduce players to the game since outside of progression it really does not offer anything that every other job does better (dmg, utility)

    Also not sure what all the fuss is about for Red Mage mains wanting changes. We are far enough into the expansion and the job has seen ZERO changes.
    (2)

  2. #2
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Maero View Post
    Also not sure what all the fuss is about for Red Mage mains wanting changes. We are far enough into the expansion and the job has seen ZERO changes.
    hmm true... and I'm not hating rdms why should i... - but I could say I want to clear potd for necromancer title or be as effective in eureka/hoh on my uhm lets say... Mnk? Because I don't wanna be "forced" to play RDM for that content... sound familiar hm?... Whats your solution for that aside of "it doesn't matter cause its not savage" ?
    (0)
    Last edited by Neela; 06-18-2018 at 10:07 PM.

  3. #3
    Player
    Megguido's Avatar
    Join Date
    Jul 2017
    Posts
    145
    Character
    Minati Illu
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Maero View Post
    Of course it is always the smn mains that say the other casters are fine.. lol
    [...] We are far enough into the expansion and the job has seen ZERO changes.
    Didn't they nerf Vercure potency from 400 to 350 :^)
    (0)

  4. #4
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Megguido View Post
    Didn't they nerf Vercure potency from 400 to 350 :^)
    That didnt happen. There was a fear that it would be nerfed from 350 to something else, because players felt that 2 GCDS adding up to 700 potency in 3 seconds cast, 5 seconds recast, was just too front loaded and good. Thankfully, SE made no changes there.
    (2)
    Last edited by Zyneste; 06-18-2018 at 11:08 PM.

  5. #5
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Megguido View Post
    Didn't they nerf Vercure potency from 400 to 350 :^)
    That could very well be, i mean't more of actual changes that actually benefit the job. Every other job has seen at least some changes (even Sam as bad as some may think it is)

    Vercure is a level 54 Spell while Verraise is Level 64. Summoner gets raise at level 18, so how is it that this is a valid arguement? Embolden is also very weak
    Smn is equally as good for progression.
    @ Neela, i am on the same boat as others in that i would like changes to embolden, a slight damage boost and possibly just remove verraise.
    We had 3 Red Mages (including myself) when we started Savage, and well now i am Ninja and the other 2 are blm and smn.
    (0)

  6. #6
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Maero View Post
    @ Neela, i am on the same boat as others in that i would like changes to embolden, a slight damage boost and possibly just remove verraise.
    We had 3 Red Mages (including myself) when we started Savage, and well now i am Ninja and the other 2 are blm and smn.
    but that would f.e just balanced content like eureka not potd/hoh - vercure is the key skill for necromancer... I know its picky but either way both skills vice versa would still be a hugh advantage out of savage compared to other cls.

    I'm personally with this statement here:
    Quote Originally Posted by xxPheNoMeNa View Post
    Everyone knows there's a dps disparity between RDM and the other 2 casters, but that disparity is the trade off for the utility RDM brings. People can argue all day that "well verraise doesnt matter after prog!" and it doesn't matter because that utility exists. I'm not blaming RDM players for wanting a change, but I blame them for blindly ignoring the fact that they have one of the most OP utility abilities in the game but want to throw numbers to say "well we're not strong enough".
    that may not count for you but for most rdms they just talk bout pot. : /
    (0)
    Last edited by Neela; 06-19-2018 at 04:01 AM.

  7. #7
    Player
    xxPheNoMeNa's Avatar
    Join Date
    Apr 2016
    Posts
    61
    Character
    Elevation Xx
    World
    Faerie
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Maero View Post
    Of course it is always the smn mains that say the other casters are fine.. lol
    Have you not played Red Mage for end game? It really is as bad as most players have been saying so in this thread.

    Yes I have, and I do hardcore progression with the class. I'm telling you why RDM won't/can't receive a significant buff right now. Everyone knows there's a dps disparity between RDM and the other 2 casters, but that disparity is the trade off for the utility RDM brings. People can argue all day that "well verraise doesnt matter after prog!" and it doesn't matter because that utility exists. I'm not blaming RDM players for wanting a change, but I blame them for blindly ignoring the fact that they have one of the most OP utility abilities in the game but want to throw numbers to say "well we're not strong enough".
    (5)

  8. #8
    Player
    Capn_Goggles's Avatar
    Join Date
    Jul 2017
    Posts
    175
    Character
    Yuri Goggles
    World
    Ultros
    Main Class
    Botanist Lv 80
    Quote Originally Posted by xxPheNoMeNa View Post
    I'm not blaming RDM players for wanting a change, but I blame them for blindly ignoring the fact that they have one of the most OP utility abilities in the game but want to throw numbers to say "well we're not strong enough".
    Because being able to raise people isn't useful outside of initial progression and pubs, and players want their job to be viable at all times and not just when people are dropping like bricks in the water. Being able to spam raise is useful, but it comes at the expense of having a useful DPS kit in a game where, frankly, the only things that matter are damage output and your ability to better others' damage outputs.
    (1)

  9. #9
    Player
    Megguido's Avatar
    Join Date
    Jul 2017
    Posts
    145
    Character
    Minati Illu
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Capn_Goggles View Post
    Because being able to raise people isn't useful outside of initial progression and pubs, and players want their job to be viable at all times and not just when people are dropping like bricks in the water. Being able to spam raise is useful, but it comes at the expense of having a useful DPS kit in a game where, frankly, the only things that matter are damage output and your ability to better others' damage outputs.
    Cause, yeah, progression is definitely not a big part of raiding. /s
    It's actually the case. All jobs are viable. We cleared Sigmascape savage just fine with a RDM. With a SAM and a BRD (and no DRG). If people don't mess up, enrage timers aren't even close. And if people mess up, we can actually chain raise and try to push as far as possible. Please tell me how you raise two people in the middle of Trine as SMN.

    If you don't want to destroy your DPS when raising as a SMN, you have to keep Swiftcast and use it when you're either not in DWT or in Bahamut phase. RDM's uninterruptible burst window is like 7s long (melee combo + flare/holy). SMN's is 16s (or 36s every other minute). Also SMN's pet can be killed by some AoEs (often AoE tankbusters like Hyperdrive, if the pet is too close to the tank after moving for example), and Swiftcast is very handy to summon it back.

    I mean, there are several possibilities to answer players' call about RDM:
    - Boost their damage to SMN's lvl, and you get a SMN with an easier rotation and a chain-raise
    - Boost their damage and nerf their raise, so you basically have two identical jobs. SMN and RDM would both have the same damage, the same raise, the same party buffs (yay embolden and radiant shield)
    - Give them a party boost to make its damage contribution higher

    What makes RDM special IMO, is its ability to raise people so fast, the straightforward rotation, and the ability to burst very easily (ghost cheese on O5S works wonders with a RDM for example).

    Sounds like DRK "mains" that complain WAR is doing everything better than DRK.
    (1)
    Last edited by Megguido; 06-19-2018 at 03:54 PM.

  10. #10
    Player
    TelosNox's Avatar
    Join Date
    Dec 2013
    Posts
    113
    Character
    Liandrin Saruni
    World
    Shiva
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Megguido View Post
    Please tell me how you raise two people in the middle of Trine as SMN.
    Two ppl are raised by the healers, as SMN I should be 3rd. So I see no problem here.
    (1)

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