Quote Originally Posted by xxPheNoMeNa View Post
Yes, verraise loses value in OPTIMIZED RAIDING, but it still "exists" for everything outside of that... RDM is still borderline OP for raid progression (and any form of casual content) BECAUSE that raise utility exists. People need to understand the overall value their class actually holds, as well as accept the fact that not every class is designed to be of "equal" value to each other for every aspect of the game.
It’s not “optimized raiding” when people stop dying—that’s just a byproduct of learning the fights enough to not fail mechanics or heal checks. A group can clear content with zero deaths and be far from “optimized”. SE has already shown that they’ve failed with the “selfish DPS” job balance, and they have failed just as much by this “niche value” that RDM seems to have: a value that goes away the minute people stop dying. And, as Dualgunner already said, SMN is still better for prog.

I don’t see anything wrong with all jobs having equal or close to equal balance. And as I already said in response to someone else who said RDM has it’s own niche in content (PotD), jobs shouldn’t be balanced around niches like that, nor should they be balanced around the lowest common denominator.