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  1. #81
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Dualgunner View Post
    Raise isn't the biggest reason BLM is poor for progression; it's because of how intimately one needs to know the fight so they know where to stand to maximize their dps. A BLM who doesn't know where or how to stand will always do less dps than a SMN, and in a lot of cases even RDM.
    I dont think that is the issue. In ultimate you die if you dont know the fight and you have hundred of pulls while practicing the fight. If you dont know where you have to stand after hundred of pulls, you are doing something wrong.
    (0)

  2. #82
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Sunako View Post
    BLM have already get buffed like 200+ dps and summoner have get nerfed around 100 dps from UCOB. It does not matter even if blm is top dps, players want raise for ultimate progress. It not matter how much is your dps once you practice. It not matter if you mana become 0 and you can not dps. What matter is you can practice the boss mechanics little longer without 10 min warmp up every time. Nobody want BLM during progressing long fights like ultimate. As long BLM not have raise it is poor state in progress if you dont play with second caster. BLM is totally viable in ultimate, but nobody want it during progress.
    How much dps is a raise worth? There is a value where it becomes an option to consider, but at the moment its nowhere near the value it should be. But its hard to say what it should be.

    Either way, a group shield, or resist, or something, any kind of utility that would be useful. Any of that would be a viable option to give them. This whole concept of the "greedy dps" has turned into a flop on its worth. For blm and sam
    (1)
    Last edited by Zerathor; 06-14-2018 at 12:21 PM.

  3. #83
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Zerathor View Post
    How much dps is a raise worth? There is a value where it becomes an option to consider, but at the moment its nowhere near the value it should be.
    Raise is not worth of any dps. There is not single way how raise would improve your group dps performance. During progress any dps is not worth of raise. Think about if you could make practice party for ultima only without needing garuda/ifrit/titan phase at all. I mean if there would be practice mode. Would you rather take blm that have 1k more dps, but you have to start from garuda or would you rather take rdm with 1k less dps as handicap, but you can start progress from ultima and skip first 10 minutes? Because that is what raise theoretically is. You can practice more mechanics in single pull even after mistakes and that way progress lot faster.
    (1)

  4. #84
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Sunako View Post
    I dont think that is the issue. In ultimate you die if you dont know the fight and you have hundred of pulls while practicing the fight. If you dont know where you have to stand after hundred of pulls, you are doing something wrong.
    Also in Ultimate there are very few places where you can raise and still push through for a clear--and one of those is an LB3 after Titan. Also worth noting BLM has to find a place to root down and play while the whole party comes up with strats around them, while SMN can adapt almost on the fly with the party.

    Quote Originally Posted by Sunako View Post
    Raise is not worth of any dps. There is not single way how raise would improve your group dps performance. During progress any dps is not worth of raise. Think about if you could make practice party for ultima only without needing garuda/ifrit/titan phase at all. I mean if there would be practice mode. Would you rather take blm that have 1k more dps, but you have to start from garuda or would you rather take rdm with 1k less dps as handicap, but you can start progress from ultima and skip first 10 minutes? Because that is what raise theoretically is. You can practice more mechanics in single pull even after mistakes and that way progress lot faster.
    Problem with thinking like this is, from first raise, you're no longer progging, you're just watching mechanics. From first raise, the GCD to GCD muscle memory progression is done, unless you plan that exact death and raise every time, which you don't.

    It would be more like "You can start at Titan for prog, but you have to start with two DPS dead, tank at low HP, and healers straining for mana."

    I suppose I should cede right now that raise =/= end of that run's prog, however you're going to be progressing differently, because from the first raise you now have two people who are now off rotation who can no longer optimize for the fight with cooldowns both offensive and defensive.
    (3)
    Last edited by Dualgunner; 06-14-2018 at 02:59 PM.

  5. #85
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Caduagm View Post
    Dude, all the posts I've seen you posting in this thread have very poor arguments/make no sense at all.
    Stop embarrassing yourself.
    actually this... and with every post u do Zera it shows more and more that your experience in raiding or caster cls at all are poor. your goal is to get blm in ultimate? thats why you bash and hate smns state atm? sorry to disappoint you but blm won't take that spot even if they cut smns dps by half. you are just salty that the fights aren't designed for a blms favor. its not about the res, nor the dps - its about smns mobility which kicks blms ass and your ego, nothing else. all your arguments about first clears, prog, dps, utility won't change the fact that blm wont be top choice for endgame (progress) - if you wanna flame someone flame se for the level design and not a cls who actually fits that design better than yours.
    (1)
    Last edited by Neela; 06-14-2018 at 06:23 PM.

  6. #86
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Neela View Post
    snip.
    The more you reply the more clear it is that you actually haven't read anything at all in this thread actually. Or even bothered to look me up for that matter, yet claim I don't have experience with casters.

    Also, mobility? It's mobility as the core reason smn > blm? I think it's clear who lacks experience in this argument between us, and I'll give you a hint: it's you.

    But hey, it's nice you messed up and admitted we're right by acknowledging these fights are far more catered to smn than blm. So thank you for finally agreeing that there's a problem.
    (1)
    Last edited by Zerathor; 06-14-2018 at 08:30 PM.

  7. #87
    Player
    TelosNox's Avatar
    Join Date
    Dec 2013
    Posts
    113
    Character
    Liandrin Saruni
    World
    Shiva
    Main Class
    Summoner Lv 70
    Mobility is only an argument, if we compare plain training dummy dps.
    If we compare real boss fights then mobility already is contained in the measured dps. So there is nothing to complain if the real bossfight is balanced according to self dps + support.

    And BLM has a good amount of mobility, it just has to be planned. BLM has 3x instant cast + 1x instant cast. He can teleport towards another player, he can teleport to his leylines and scathe is intant as well (yes it is a dps loss but better than nothing).

    RDM has not a single GCD instant cast except from swiftcast which is needed to gamble for procs, so it is not for free use. Instead he has small repeating timeslots where he can move. This needs planning as well. No free running like BLM.

    Yes SMN has the simplest way for free movement. But at cost of a small amount of dps and a big amount of mana if not timed with trance or bahamut. Usually SMN is NOT allowed to use swiftcast for dps, so he is able to raise. SMNs movement is not as OP as others think.

    If not needed too often then BLM can move without any dps or mana loss just by timing swiftcast and sharpcast as needed or by using teleport.
    RDM can move without DPS loss as well if he does not need to move very fast and can make several smaller steps.

    So the only mechanics where SMN really has advantage with movement is if you have to move a lot and often in a small amount of time. In all other cases it is just different but not necessarily worse.
    (2)

  8. #88
    Player
    Megguido's Avatar
    Join Date
    Jul 2017
    Posts
    145
    Character
    Minati Illu
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Zerathor View Post
    Also, mobility? It's mobility as the core reason smn > blm? I think it's clear who lacks experience in this argument between us, and I'll give you a hint: it's you.

    But hey, it's nice you messed up and admitted we're right by acknowledging these fights are far more catered to smn than blm. So thank you for finally agreeing that there's a problem.
    Isn't mobility that makes SMN more suited to current savage and ultimate content ? Isn't the content "catered" more for SMN than BLM because it requires you to move ?

    Also I don't get why you two are fighting like kids trying to argue who's dad is the best. "But muh DPS should be at the top at all times and SMN deals as much as me and they have TONS of utility". And yet you compare that to NIN and DRG.

    First, SMN's party buffs are nowhere near NIN, DRG or BRD's level, but their personnal DPS is higher. A Trick Attack alone can bring more than 900 rDPS, DRG can bring around 1200 rDPS with two physical ranged. BRD's also around 1000 rDPS. Now if you consider all these raid buffs and you combine them with personnal DPS, you'll notice that SMN isn't the only one doing more DPS than a BLM. BRD, DRG, NIN, MNK, even MCH, contribute more damage than a BLM. Then, the difference between BLM and all the other jobs I listed isn't so huge it makes BLM unplayable at higher levels. Please consider that RDM's personnal+raid DPS is still lower than BLM. And yet they have much more ultimate coil clears than BLM for example.
    (4)
    Last edited by Megguido; 06-14-2018 at 09:00 PM.

  9. #89
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    I do see your point Sunako, and agree with it. I suppose an easier question would be, what kind of group defensive utility could compete with a raise? If you think that could be possible at all. Like say a group wide mana wall, which would soften defense cd checks, while also boosting LB. Or maybe a very long cd short duration boss debuff like Mini to act in a similar fashion to a stronger reprisal.
    (1)
    Last edited by Zerathor; 06-14-2018 at 09:13 PM.

  10. #90
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    yeah it’s totally me Zera... totally ^^‘
    (1)

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